| Pressure 20 Clear at Level 45 in 19:08 | Pressure 20 Clear at Level 45 in 19:08 | Rosa cleared Pressure 20 at level 45 in 19:08 with 23,148 damage dealt, 954 damage taken, 184 kills, 175 mutagen, and four POIs; the final form is visible, but the card does not print a starting Genetic or named evolution route. | The result card shows 23,148. It does not print a highest single hit, so that field remains Unknown. |
| Pressure 20 Five-Win Streak Achievement Screenshot | Pressure 20 Five-Win Streak Achievement Screenshot | daniladriki cleared Pressure 20 at level 41 in 22:54 with 143 damage dealt, 986 damage taken, five kills, 44 mutagen, and 17 POIs; the Russian achievement pop-up explicitly confirms five consecutive Pressure 20 wins. | The result card shows 143. It does not print a highest single hit, so that field remains Unknown. |
| Pressure 20 Precocious Clear at Level 54 | Pressure 20 Precocious Clear at Level 54 | Zakki Sunshower cleared Pressure 20 at level 54 in 21:43 with 7,936 damage dealt, 2,281 damage taken, 54 kills, 73 mutagen, and 23 POIs; adjacent screenshots from the same batch show Precocious at 20/20 and the Pilferer's Tail cosmetic unlock. | The result card shows 7,936. It does not print a highest single hit, so that field remains Unknown. |
| Pressure 20 Clear at Level 86 | Pressure 20 Clear at Level 86 | Hydromancerx cleared Pressure 20 at level 86 in 22:03 with 1,186 damage, 12 kills, and the Selective Pressure 20 achievement visible. | The result card shows 1,186. It does not print a highest single hit, so that field remains Unknown. |
| Pressure 20 Five-Win Route with Ruminant, Alpha, and Pack | Pressure 20 Five-Win Route with Ruminant, Alpha, and Pack | An August 7 Steam reply says a route built around a blue-or-better attack upgraded three times, first-boss movement, second-boss Ruminant, third-boss Alpha, and a Pack/allies food loop helped the player earn the five Pressure 20 wins achievement. | The public reply confirms the route helped earn five Pressure 20 wins, but it does not expose an exact attack name, damage total, highest hit, or end-screen stat card; those fields remain Unknown. |
| Russian Steam Pressure 20 Clear at Level 77 | Russian Steam Pressure 20 Clear at Level 77 | A Russian-language Steam success screenshot records a Pressure 20 clear at level 77 in 22:18 with 20 kills, 1,192 damage dealt, 1,721 damage taken, 153 mutagen, and 3 POIs found. | The success card shows 1,192 damage dealt and 1,721 damage taken. It does not show a highest single hit, so that field remains Unknown. |
| Steam Comment: Pressure 20 Extinction 10 Talon Benchmark | Steam Comment: Pressure 20 Extinction 10 Talon Benchmark | A July 29 Steam follow-up in the pressure-stacking thread adds a fresh current-version benchmark: one player says they pushed Pressure 20 into Extinction 10 while still goofing off, with Talon damage around 18k in the visible comment. | The visible Steam reply claims Talon damage around 18k, but it does not expose a readable end-screen card or clarify whether that number is total damage or a single-hit benchmark, so structured damage fields stay Unknown. |
| Steam Discussion: Pressure 20 Endless 10 Snout Poison Shell | Steam Discussion: Pressure 20 Endless 10 Snout Poison Shell | A July 25 Steam discussion comment adds a fresh long-run poison benchmark: Pressure 20 carried into Endless 10 with Snout poison scaling, Shifty and Overwhelm support, roughly 13k to 16k total damage on the visible estimate, 3k poison ticks, and more than 134 plating. | The public comment gives approximate long-run damage and poison-tick values, but it does not show a readable end-screen card, so structured damage fields stay Unknown. |
| Steam Discussion: P20 Beaten First Try | Steam Discussion: P20 Beaten First Try | A July 21 Steam discussion logs a first-try Pressure 20 clear from Kronos and adds one useful live checkpoint: poison still looks like the dominant build family, while Body Slam or tank-style shells can still carry wins. | The public Steam post confirms the Pressure 20 clear and the player's route takeaway, but it does not expose readable final stats or damage numbers. |
| Pressure 20 Extinction 24 Jaws Greed Run | Pressure 20 Extinction 24 Jaws Greed Run | A July 20 Reddit post adds a new Pressure 20 endless benchmark: the author says this best-ever run reached Extinction 24 over about five hours, was likely strong enough for Ex30, and only ended because they threw the run for mutagen while learning how to time Jaws against enemies with effectively infinite speed. | The public post confirms the Pressure 20 into Extinction 24 result and the author's route notes, but it does not expose a readable final stat or damage card. |
| Pressure 20 Extinction 8 Same-Plan Follow-Through | Pressure 20 Extinction 8 Same-Plan Follow-Through | A July 17 Reddit result post says the player cleared Pressure 20 and kept the run going into Extinction 8 by largely sticking with the same game plan they used for Pressure 10, then tightening Dash cooldown, food-based HP regeneration, poison resistance, and both attack lines before the endless ramp got out of hand. | The public post confirms the Pressure 20 into Extinction 8 result and the route priorities, but it does not show a readable final stat or damage card. |
| Pressure 20 Extinction 12 Dodge Shell | Pressure 20 Extinction 12 Dodge Shell | A new July 7 Reddit progress post pushes Pressure 20 to Extinction 12 and spells out the live pain points: 75% Dodge does heavy lifting, certain enemies never disengage, and a controller disconnect during the EX12 transition helped end what the author thinks could have gone much deeper. | The public post confirms the Pressure 20 into Extinction 12 result and the key survival notes, but it does not expose a readable final stat or damage card. |
| Pressure 20 Smol Social Timer-Shell Clear | Pressure 20 Smol Social Timer-Shell Clear | A mid-July Reddit build thread describes a Pressure 20 shell that stays as small and fast as possible, stacks senses and social pressure, uses Prehensile Tail plus Cheek Pouch for passive value, patches HP with Fibro-style gains, fungi, and sparkling food, and lets boss timers finish fights. | The public thread clearly explains the route shell, but the visible text does not expose readable end-screen stats or damage values. |
| Pressure 20 Tiny Tail Stinger Sprint Clear | Pressure 20 Tiny Tail Stinger Sprint Clear | A June 10 higher-pressure discussion records a Pressure 20 clear built around Sprint, tiny size, about 80 HP, a strong Spawn of Chaos opening roll, an early Golden Tail Stinger, dodge stacking, and upgraded Reach. | The visible comment confirms the Pressure 20 clear and the route shape, but not final end-screen numbers. |
| Pressure 20 Full Social Build Clear | Pressure 20 Full Social Build Clear | A June 9 Steam discussion records a Pressure 20 clear explicitly described as a full Social build, giving the site a fresh documented case that ally-focused shells can clear the highest pressure. | The public Steam surfaces confirm the Pressure 20 full-Social result, but the visible text does not expose final stat or damage numbers. |
| Underdog Complete with Pressure 20 and Full Challenge Clear | Underdog Complete with Pressure 20 and Full Challenge Clear | A late-June appreciation post confirms the player had finished all unlocks and challenges and beaten Pressure 20, giving the site a recent public late-game completion record even though the visible listing does not expose a typed route. | The visible public post proves Pressure 20 and full challenge completion, but it does not expose readable final stat or damage values. |
| Pressure 20 to Extinction 8 Giant Trunk Chaos Clear | Pressure 20 to Extinction 8 Giant Trunk Chaos Clear | A June community comment records a Spawn of Chaos route that cleared Pressure 20 and pushed into Extinction 8 as a huge Trunk build with 999 HP and about 89 plating. | The visible comment confirms the Pressure 20 into Extinction 8 result and the giant Trunk shell, but not final end-screen damage numbers. |
| Pressure 20 Smol-Dodge-or-Social Review Clear | Pressure 20 Smol-Dodge-or-Social Review Clear | A public Steam review from a 46.7-hour player says they had already beaten Pressure 20 and that high-pressure clears can come from brickhouse damage, small dodge-and-cataclysm shells, or ally-heavy social routing. | The public review proves the player had beaten Pressure 20, but it does not expose readable final damage or stat values. |
| Pressure 20 Minimalist Highborn Body Slam Clear | Pressure 20 Minimalist Highborn Body Slam Clear | A recent all-pressures discussion records a Pressure 20 clear built around Body Slam, Minimalist-style drafting, Highborn, Robust, and size growth, explicitly without Hump. | The comment confirms the Pressure 20 clear and route identity, but not final damage values. |
| Pressure 20 Aggressive Ability Full Crab Clear | Pressure 20 Aggressive Ability Full Crab Clear | A player who cleared all pressures reports that most wins, including Pressure 20, leaned aggressive, usually toward ability builds that could also go full crab. | The comment confirms all-pressure clears and broad route identity, not exact final stats. |
| Pressure 20 Minimalist Antlers Revenge Build Clear | On-damage Minimalist punish | Keeps Minimalist value active while Antlers, Revenge, and Spines-style triggers turn enemy contact into counterpressure. | Poison-spines variants carry self-poison risk and should not be treated as safe until retested. |
| Pressure 20 EX4 Prey Survival Proof | Prey survival shell | Puts speed, dodge, terrain adaptation, small body, damage reduction, HP, regeneration, and poison resistance before damage greed. | Strong for stacked pressure and extinction; exact end-screen values are not visible in public text. |
| Pressure 20 No-Heal Ruminant Route | No-heal Ruminant survival | Saves for Ruminant after the first boss, then uses Burrower or Courting to create escape or charm windows. | Do not force a fixed recipe; food and boss pacing come before rare-card greed. |
| Pressure 20 Clear: Reroll, Healing Food, Mushroom and Burrow Tips | Reroll and food discipline | Uses staged healing food, burrow timing against risky mushrooms, and saved post-boss evolution points to reduce bad-offer risk. | The readable text does not expose the full final evolution route, so treat it as an operations case rather than a fixed recipe. |
| Japanese Pressure 20 Notes: Ruminant, Poisonous Saliva, Wings | Ruminant poison survival shell | Uses Ruminant for passive XP, mushrooms for tempo, then leans on poison uptime, Fur or Scales, Wings, and burrow-style boss survival instead of brute-force size. | This is a post-clear route memo rather than a final stat card, so treat it as a high-signal route note and search entry. |
| N20 Vegan Big-Body Body Slam Clear | Vegan big-body Body Slam | Starts Vegan, uses Beak, Cheek Pouch, and Nomadic for food and progress, then turns Robust, Hump, and More Mass into Body Slam damage. | Big-body routes are resource hungry, so movement cannot be ignored in the early and mid game. |
| All Pressures Vegan Minimalist Spines Clear | Vegan Minimalist Spines | Uses Vegan + Minimalist slot discipline, Herbivore when offered, and Spines to make high-pressure bosses punish themselves. | This is a comment-level record, so exact values are unknown. |