Achievements

Everything is Crab: 48 Achievement and Unlock Goals

Find a goal by name or requirement. Compare the Steam achievement list with the eight additions described in update 1.2, then open a guide for the conditions and route advice.

This directory covers 40 goals from Steam’s public achievement list and eight achievements described in the official 1.2 announcement. These are different source lists; the 48 entries are not a claim to list every goal in the in-game Codex.

Steam public achievement list (40)

Official source: Steam public achievement list

defense

100 Coats

Use Moulting 10 times in a single run. Steam condition

Related build guides

Use Moulting 10 times in a single run. Steam condition

Equip Moulting and use it 10 times during the same run. Check that it is ready and make space before each use; keep food, movement and a working attack available between activations.

This counter is about uses, not ten different evolutions or ten separate victories. A Win attempt counts completed runs instead; choose which counter you are advancing before changing an otherwise stable setup.

damage

Brute

Deal 20,000 damage in a single run. Steam condition

Related build guides

Deal 20,000 damage in a single run. Steam condition

Brute is a total-damage achievement, not a single-hit achievement. Build 20,000 eligible damage across one run and use Ultrabonk when the goal is one large hit.

Open the exact Codex entry first: if it says Pressure runs, only damage dealt before choosing Endless counts toward this achievement.

Broad attacks, reliable enemy density, and a build that stays online through the final pressure cycle matter more than one screenshot-worthy spike.

Related guides: Physical Predator, Chonk Body Slam, Poison Trickster.

boss

Bullseye

Kill a regular boss with a stone. Steam condition

Related build guides

Kill a regular boss with a stone. Steam condition

Bullseye is a regular-boss stone kill. Keep the fight slow enough to preserve the throw window.

Use a dedicated stone route so survival and timing are already solved before the boss is low.

Related guides: Stone Bullseye.

Mountain Man measures stone damage instead of a boss kill. A strong throw and a qualifying finishing blow are different results; reserve the stone for the condition you need.

challenge

Challengedn't

Beat all Challenges. Steam condition

Challengedn't requires winning every Challenge once. Steam condition Repeating a cleared Challenge with another Genetic does not replace a missing victory.

Gilded requires every possible Genetic in one Challenge; Really? extends that coverage across all Challenges. Track the goal you are actually pursuing.

Adapt each attempt to its restriction: Harmless removes attack slots, while Odd Mutations randomizes odd-numbered evolutions. A familiar Pressure 20 build does not establish a route for every Challenge; prepare around the selections that remain available.

stat

Chonkers

Reach up to 200% Size. Steam condition

Related build guides

Reach up to 200% Size. Steam condition

Use size-increasing evolutions such as Chonky and More Mass; extra health alone does not satisfy a Size target.

More Mass combines Size with Max HP and Physical, while Chonky pairs Size with Physical. Those packages serve different needs from a pure health increase. Dechonked’s forty-percent target points in the opposite direction, so do not combine the two Size objectives into one selection plan; inspect the displayed Size rather than judging appearance alone.

stat

Dechonked

Reach down to 40% Size. Steam condition

Related build guides

Reach down to 40% Size. Steam condition

Reach 40% Size for Dechonked. Check the actual Size change before each choice; a movement bonus alone does not bring the size threshold closer.

Smol combines a smaller body with speed, while Elusive trades toward a smaller body and Dodge. Compare their actual Size contribution with the remaining gap. Dodgy separately asks for seventy-five percent Dodge; reaching one of these thresholds does not prove the other.

stat

Dodgy

Reach 75% Dodge. Steam condition

Related build guides

Reach 75% Dodge. Steam condition

Stack Agile, Elusive, Shifty, and small-body safety without forgetting food.

The displayed Dodge value is the target, not merely a small-looking body or a completed no-hit run. Shifty distributes its Size-reduction benefit between Dodge and Damage since version 1.1, so do not count the full bonus as Dodge. Dechonked measures Size instead, and Can’t touch this checks damage taken over a completed run.

challenge

Dove

Win a run without dealing any damage. Steam condition

Related build guides

Win a run without dealing any damage. Steam condition

Dove requires winning without dealing damage; taking damage is a separate condition. For this route, start in Normal or Pressure mode and check the rules before adding a Challenge.

In a July 2026 discussion, players say spikes count as your damage and suggest unbinding attacks to avoid accidental activation. They also describe finishing the final boss through allies or environmental damage.

The route is food, movement, outlasting, and avoiding player-owned damage triggers.

Avoid poison, spikes, reflected damage and accidental attacks that could be attributed to you while following this route.

Related guides: Vegan Pacifist.

social

Frens

Have 12 charmed allies at the same time. Steam condition

Related build guides

Have 12 charmed allies at the same time. Steam condition

Stack Tail, Tail Wag, Antennae, Alpha, Pack, and survival so allies stay alive together.

Simultaneous allies matter: twelve recruits spread over a run do not demonstrate that twelve were present together. Pack also depends on charmed animals, so losses can affect both the count and that attack support. Protect the group you already have before pursuing another recruit; Rebellious separately requires a specific ally to finish a boss.

collection

Full Cast

Unlock all Genetics. Steam condition

Related build guides

Unlock all Genetics. Steam condition

Check the installed version's Codex: the original report’s 21/21 was one player’s record, not a fixed current requirement.

The developer confirmed that Version 1.2 fixed a check formerly restricted to regular Pressure runs. Unlocking the last Genetic in Challenge, Extinction or Exploration could previously leave Full Cast pending until another regular Pressure run ended.

The check should run when a run ends, win or lose. If every Genetic is unlocked but the achievement is missing, confirm your version, finish the run, then report the discrepancy through Feedback/BugReport in the main menu.

collection

Full House

Discover all the animals in the Bestiary. Steam condition

Related build guides

Discover all the animals in the Bestiary. Steam condition

Scout safely by biome and prioritize survival over rushing bosses.

This is an animal-discovery goal rather than a demand to defeat every creature or find every shiny variant. The shiny checklist has separate conditions for witnessing five and fifteen different shiny enemies. Use the Bestiary to identify the remaining animals before choosing the next area to explore, so repeated encounters do not distract from missing entries.

challenge

Gilded

Finalise a Challenge by beating it with all Genetics. Steam condition

Finalise a Challenge by beating it with all Genetics. Steam condition

Gilded requires completing one Challenge with every available Genetic. A single victory is only one step toward this goal; Really? extends the requirement to every Challenge.

Choose one Challenge and note which allowed Genetics still need a win. Check its restrictions before each attempt and adapt the route to the selected Genetic instead of assuming the same choices will remain available.

Complete is a separate achievement for Pressure 20 with every Genetic. Its normal Pressure route does not establish a solution for a Challenge with different rules.

Related guides: Unintelligent Design, Harmless, Challengedn't, Really?, Complete.

collection

I wanna be the very best

Defeat a Shiny animal. Steam condition

Related build guides

Defeat a Shiny animal. Steam condition

Bring safe damage before chasing the shiny target, and avoid assuming a challenge-side shiny kill will count toward the normal achievement.

The verb matters: the separate five- and fifteen-shiny goals count witnessing different shiny enemies, while this one requires defeating a shiny animal. An encounter added to a discovery list therefore does not by itself demonstrate the kill. Use the shiny guide to distinguish the encounter objective before committing to a dangerous chase.

boss

Ole!

Hit a Crabtaur while it is charging. Steam condition

Related build guides

Hit a Crabtaur while it is charging. Steam condition

Treat it as a timing achievement: practice Crabtaur charge windows with movement ready.

Opportunistic requires an obstacle crash to kill Crabtaur, whereas Ole! requires a hit during its charge. Bullseye instead concerns a regular-boss stone kill. Choose the timing window for the goal you actually need, keep an escape path beyond that window, and do not treat these three boss conditions as interchangeable.

utility

Picky

Reroll 100 times. Steam condition

Related build guides

Reroll 100 times. Steam condition

Farm naturally during goal runs; do not spend rerolls that make the current run worse.

A reroll changes the offered choices; Elitist instead counts evolution upgrades. Keep those actions separate when checking progress. Review the choices already offered before spending again, and stop chasing a specific card when accepting a useful alternative would keep food access, movement or the working attack intact for the rest of the run.

mastery

Really?

Finalise all Challenges by beating them with all Genetics. Steam condition

Finalise all Challenges by beating them with all Genetics. Steam condition

The developer calls this an insane amount of work: use a long-term completion grid. First clear every Challenge once for Challengedn’t, cover every possible Genetic in one Challenge for Gilded, then complete every remaining pair. Recheck the installed version and the selected Challenge; guide counts cannot establish a fixed run total.

Unintelligent Design randomizes evolutions; Harmless removes attack slots. Pressure 20 or Moulting builds do not establish both routes. HomemadeHoboSnickers found Wounded and Boss Rush difficult and criticized Unintelligent Design’s randomness; that personal account provides neither a universal ranking nor a complete route for every Genetic.

social

Rebellious

Have a charmed Crawlee kill Clawdia. Steam condition

Related build guides

Have a charmed Crawlee kill Clawdia. Steam condition

Charm routing and boss setup matter more than raw damage.

The required ally and final blow distinguish this from Frens, which only asks for twelve charmed allies at once. Plan how to keep the Crawlee present until Clawdia can be finished, and avoid having Darwin or another damage source take that last hit. More allies are not a substitute for the named killer.

pressure

Selective Pressure 1

Win a Pressure 1 run. Steam condition

Related build guides

Win a Pressure 1 run. Steam condition

Use a stable clear route and learn what pressure changes before adding side goals.

Pressure 1 is a specific victory target, not a request to unlock every Genetic or beat every Challenge. Compare it with Selective Pressure 20 before adding a harder setting. For this first clear, review which failure ended the last attempt: an unreachable food supply, an unsafe approach or an attack that could not finish the encounter.

pressure

Selective Pressure 20

Win a Pressure 20 run. Steam condition

Related build guides

Win a Pressure 20 run. Steam condition

Bring one finished damage plan, food reliability, and a real movement answer.

A single qualifying win satisfies the condition stated here. Complete is the separate requirement to finish Pressure 20 with all Genetics, so it needs a broader record of successful starts. Secure the first clear before imposing that collection task, and retain the food, movement and attack choices that solved the run’s actual failure points.

progression

Win

Win 10 Pressure or Challenge runs. Steam condition

Related build guides

Win 10 Pressure or Challenge runs. Steam condition

Repeat reliable shells instead of changing the whole build every run.

Winner raises the same Pressure-or-Challenge victory target to fifty, and Winnest raises it to two hundred. For the first ten, keep a record of qualifying completed runs rather than counting attempts or partial clears. A route that reliably reaches food and escapes the next boss is more useful here than an unfinished damage experiment.

progression

Winner

Win 50 Pressure or Challenge runs. Steam condition

Related build guides

Win 50 Pressure or Challenge runs. Steam condition

Use farming routes that remain comfortable after repeated clears.

The ten-win Win goal and two-hundred-win Winnest goal use the same listed Pressure-or-Challenge scope at different totals. Check completed victories rather than elapsed runs when measuring progress. Changing Genetics may serve a separate completion goal, but it is not stated as part of Winner’s fifty-win condition; choose that extra constraint deliberately.

Update 1.2 additions (8)

Official source: Update 1.2 additions

collection

Contrarian

Discover 60 different Evolutions.

Related build guides

Discover 60 different Evolutions.

Use broad discovery runs and the Codex to track unique Evolutions; completing this achievement unlocks the Contrarian Genetic.

Count different discoveries, not repeated selections of a familiar card. Full Cast is the separate goal for unlocking all Genetics, so one Contrarian unlock does not complete that collection. Use the evolution directory to identify an undiscovered branch, then compare whether the present run can support it before abandoning a working attack.

cosmetic

Pest Control

Defeat the required Beewares with Jaws.

The Chinese 1.2 announcement specifies 50 Beewares; the English announcement specifies Jaws but gives no number. Check the current in-game counter and condition before attempting Pest Control.

Official source · 中文 · 1.2 · Official source · English · 1.2

Related build guides

Defeat the required Beewares with Jaws.

Use Jaws against Beewares until the in-game achievement counter completes; the reward is the Beewares Jaws cosmetic.

The Chinese 1.2 announcement specifies 50 Beewares; the English announcement specifies Jaws but gives no number. Check the current in-game counter and condition before attempting Pest Control.

Official source · 中文 · 1.2 · Official source · English · 1.2

cosmetic

Disguised

Defeat a Sandshark while Fin is equipped.

Related build guides

Defeat a Sandshark while Fin is equipped.

Keep Fin equipped for the Sandshark kill; the reward is the Sandsharks Claws cosmetic.

The equipment condition is checked alongside the named enemy. Compare the Get Turtled goal, which specifies the finishing tool instead, and Pest Control, which names Jaws and Beewares. These cosmetic goals should have separate checklist entries: completing one animal encounter with one card equipped does not establish the conditions for the other rewards.

cosmetic

Get Turtled

Use Turtle Down to kill a Turtoid.

Related build guides

Use Turtle Down to kill a Turtoid.

Lower a Turtoid safely, then let Turtle Down deliver the qualifying kill; the reward is the Turtoids Carapace cosmetic.

The finishing tool is part of the requirement. Equipping Turtle Down and killing the Turtoid with an unrelated attack would not establish the stated result. Its temporary shield also needs an exit plan when protection ends; use the target’s remaining health and your escape space to decide whether another attempt is sensible.

collection

Poisonous Palette

Eat 30 Poisonous Mushrooms.

Related build guides

Eat 30 Poisonous Mushrooms.

Use poison resistance, mushroom generation, and safe food routing to reach 30 Poisonous Mushrooms; the reward is the Beewares Snout cosmetic.

The target is eating Poisonous Mushrooms, not merely discovering them or applying poison to enemies. Fungoid generates mushrooms nearby, but that effect alone does not establish that every generated mushroom is the required type. Identify each pickup before committing to it; a poison attack and a food-selection tool serve different parts of this attempt.

Check mode and progress requirements

Compare the exact goal in your in-game Codex with your result. Total damage, a single hit, winning once, and winning with every Genetic are different checks.

Build links are further reading. Check the named goal’s conditions before choosing cards: a damage build can conflict with a no-damage goal, and a single successful run does not establish a best build.

Read this directory in another language

Achievement, poison, social, and Extinction route updates

The 1.2 notes add eight achievements to the previous 40, while Steam's public stats page still displays 40. Use the site's 48-entry checklist and verify any lagging platform counter in-game.

Within that checklist, Frens counts twelve simultaneous charmed allies, while Rebellious requires a charmed Crawlee to kill Clawdia. A large group alone therefore does not establish the second result. Likewise, total-damage achievements and a single-hit target require different comparisons when choosing a poison or direct-hit route.