defense
Use Moulting 10 times in a single run. Steam condition
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Use Moulting 10 times in a single run. Steam condition
Equip Moulting and use it 10 times during the same run. Check that it is ready and make space before each use; keep food, movement and a working attack available between activations.
This counter is about uses, not ten different evolutions or ten separate victories. A Win attempt counts completed runs instead; choose which counter you are advancing before changing an otherwise stable setup.
Moulting and the 100 Coats achievement in Everything is Crab
damage
Deal 20,000 damage in a single run. Steam condition
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Deal 20,000 damage in a single run. Steam condition
Brute is a total-damage achievement, not a single-hit achievement. Build 20,000 eligible damage across one run and use Ultrabonk when the goal is one large hit.
Open the exact Codex entry first: if it says Pressure runs, only damage dealt before choosing Endless counts toward this achievement.
Broad attacks, reliable enemy density, and a build that stays online through the final pressure cycle matter more than one screenshot-worthy spike.
Related guides: Physical Predator, Chonk Body Slam, Poison Trickster.
Physical Predator Build Guide · Chonk Body Slam Build Guide
damage
Deal 35,000 damage in a single run. Steam condition
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damage
Deal 50,000 damage in a single run. Steam condition
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boss
Kill a regular boss with a stone. Steam condition
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Kill a regular boss with a stone. Steam condition
Bullseye is a regular-boss stone kill. Keep the fight slow enough to preserve the throw window.
Use a dedicated stone route so survival and timing are already solved before the boss is low.
Related guides: Stone Bullseye.
Mountain Man measures stone damage instead of a boss kill. A strong throw and a qualifying finishing blow are different results; reserve the stone for the condition you need.
Stoner build and stone achievements in Everything is Crab
challenge
Complete a run without taking any damage. Steam condition
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boss
Defeat the Final Boss in under 15 seconds during a run. Steam condition
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challenge
Beat all Challenges. Steam condition
Challengedn't requires winning every Challenge once. Steam condition Repeating a cleared Challenge with another Genetic does not replace a missing victory.
Gilded requires every possible Genetic in one Challenge; Really? extends that coverage across all Challenges. Track the goal you are actually pursuing.
Adapt each attempt to its restriction: Harmless removes attack slots, while Odd Mutations randomizes odd-numbered evolutions. A familiar Pressure 20 build does not establish a route for every Challenge; prepare around the selections that remain available.
Related guides: Odd Mutations, Harmless, Unintelligent Design, Gilded, Really?.
stat
Reach up to 200% Size. Steam condition
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Reach up to 200% Size. Steam condition
Use size-increasing evolutions such as Chonky and More Mass; extra health alone does not satisfy a Size target.
More Mass combines Size with Max HP and Physical, while Chonky pairs Size with Physical. Those packages serve different needs from a pure health increase. Dechonked’s forty-percent target points in the opposite direction, so do not combine the two Size objectives into one selection plan; inspect the displayed Size rather than judging appearance alone.
Chonk Body Slam Build Guide
mastery
Complete Pressure 20 with all Genetics. Steam condition
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stat
Reach down to 40% Size. Steam condition
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Reach down to 40% Size. Steam condition
Reach 40% Size for Dechonked. Check the actual Size change before each choice; a movement bonus alone does not bring the size threshold closer.
Smol combines a smaller body with speed, while Elusive trades toward a smaller body and Dodge. Compare their actual Size contribution with the remaining gap. Dodgy separately asks for seventy-five percent Dodge; reaching one of these thresholds does not prove the other.
Small-Body Build: Size, Dodge and Minimalist · Vegan and Pacifist Builds: Diet, Dove and Zen
stat
Reach 75% Dodge. Steam condition
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Reach 75% Dodge. Steam condition
Stack Agile, Elusive, Shifty, and small-body safety without forgetting food.
The displayed Dodge value is the target, not merely a small-looking body or a completed no-hit run. Shifty distributes its Size-reduction benefit between Dodge and Damage since version 1.1, so do not count the full bonus as Dodge. Dechonked measures Size instead, and Can’t touch this checks damage taken over a completed run.
Small-Body Build: Size, Dodge and Minimalist · Smol Dodge Build Guide
challenge
Win a run without dealing any damage. Steam condition
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Win a run without dealing any damage. Steam condition
Dove requires winning without dealing damage; taking damage is a separate condition. For this route, start in Normal or Pressure mode and check the rules before adding a Challenge.
In a July 2026 discussion, players say spikes count as your damage and suggest unbinding attacks to avoid accidental activation. They also describe finishing the final boss through allies or environmental damage.
The route is food, movement, outlasting, and avoiding player-owned damage triggers.
Avoid poison, spikes, reflected damage and accidental attacks that could be attributed to you while following this route.
Related guides: Vegan Pacifist.
Vegan and Pacifist Builds: Diet, Dove and Zen
mastery
Beat Extinction 5. Steam condition
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social
Have 12 charmed allies at the same time. Steam condition
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Have 12 charmed allies at the same time. Steam condition
Stack Tail, Tail Wag, Antennae, Alpha, Pack, and survival so allies stay alive together.
Simultaneous allies matter: twelve recruits spread over a run do not demonstrate that twelve were present together. Pack also depends on charmed animals, so losses can affect both the count and that attack support. Protect the group you already have before pursuing another recruit; Rebellious separately requires a specific ally to finish a boss.
Charm Build: Frens and Rebellious Conditions · Social Build: Keep Allies Useful in Boss Encounters
collection
Unlock all Genetics. Steam condition
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Unlock all Genetics. Steam condition
Check the installed version's Codex: the original report’s 21/21 was one player’s record, not a fixed current requirement.
The developer confirmed that Version 1.2 fixed a check formerly restricted to regular Pressure runs. Unlocking the last Genetic in Challenge, Extinction or Exploration could previously leave Full Cast pending until another regular Pressure run ended.
The check should run when a run ends, win or lose. If every Genetic is unlocked but the achievement is missing, confirm your version, finish the run, then report the discrepancy through Feedback/BugReport in the main menu.
Related guides: Reroll Picky, Pressure 20 Complete.
Reroll Picky Build Guide · Pressure 20 Complete Build Guide
collection
Discover all the animals in the Bestiary. Steam condition
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Discover all the animals in the Bestiary. Steam condition
Scout safely by biome and prioritize survival over rushing bosses.
This is an animal-discovery goal rather than a demand to defeat every creature or find every shiny variant. The shiny checklist has separate conditions for witnessing five and fifteen different shiny enemies. Use the Bestiary to identify the remaining animals before choosing the next area to explore, so repeated encounters do not distract from missing entries.
Shiny and Bestiary Collection Build Guide · Slithery Slide POI Build Guide
challenge
Finalise a Challenge by beating it with all Genetics. Steam condition
Finalise a Challenge by beating it with all Genetics. Steam condition
Gilded requires completing one Challenge with every available Genetic. A single victory is only one step toward this goal; Really? extends the requirement to every Challenge.
Choose one Challenge and note which allowed Genetics still need a win. Check its restrictions before each attempt and adapt the route to the selected Genetic instead of assuming the same choices will remain available.
Complete is a separate achievement for Pressure 20 with every Genetic. Its normal Pressure route does not establish a solution for a Challenge with different rules.
Related guides: Unintelligent Design, Harmless, Challengedn't, Really?, Complete.
collection
Gotta catch them all
Witness 15 different shiny enemies. Steam condition
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collection
I know it's my destiny
Witness 5 different shiny enemies. Steam condition
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collection
Defeat a Shiny animal. Steam condition
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Defeat a Shiny animal. Steam condition
Bring safe damage before chasing the shiny target, and avoid assuming a challenge-side shiny kill will count toward the normal achievement.
The verb matters: the separate five- and fifteen-shiny goals count witnessing different shiny enemies, while this one requires defeating a shiny animal. An encounter added to a discovery list therefore does not by itself demonstrate the kill. Use the shiny guide to distinguish the encounter objective before committing to a dangerous chase.
Shiny and Bestiary Collection Build Guide · Poison Trickster build: Spit, Stinger and Nemertide
boss
In a rush+
Defeat a Boss in under 5 seconds during a run. Steam condition
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boss
Have the final boss die to the Cataclysm Event. Steam condition
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boss
Deal over 200 damage with a stone. Steam condition
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boss
Be your own Main Predator. Steam condition
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boss
Hit a Crabtaur while it is charging. Steam condition
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Hit a Crabtaur while it is charging. Steam condition
Treat it as a timing achievement: practice Crabtaur charge windows with movement ready.
Opportunistic requires an obstacle crash to kill Crabtaur, whereas Ole! requires a hit during its charge. Bullseye instead concerns a regular-boss stone kill. Choose the timing window for the goal you actually need, keep an escape path beyond that window, and do not treat these three boss conditions as interchangeable.
Stoner build and stone achievements in Everything is Crab
boss
Kill the Crabtaur by having it crash into an obstacle. Steam condition
View full guide →
utility
Reroll 100 times. Steam condition
Related build guides
Reroll 100 times. Steam condition
Farm naturally during goal runs; do not spend rerolls that make the current run worse.
A reroll changes the offered choices; Elitist instead counts evolution upgrades. Keep those actions separate when checking progress. Review the choices already offered before spending again, and stop chasing a specific card when accepting a useful alternative would keep food access, movement or the working attack intact for the rest of the run.
Reroll Picky Build Guide
mastery
Finalise all Challenges by beating them with all Genetics. Steam condition
Finalise all Challenges by beating them with all Genetics. Steam condition
The developer calls this an insane amount of work: use a long-term completion grid. First clear every Challenge once for Challengedn’t, cover every possible Genetic in one Challenge for Gilded, then complete every remaining pair. Recheck the installed version and the selected Challenge; guide counts cannot establish a fixed run total.
Unintelligent Design randomizes evolutions; Harmless removes attack slots. Pressure 20 or Moulting builds do not establish both routes. HomemadeHoboSnickers found Wounded and Boss Rush difficult and criticized Unintelligent Design’s randomness; that personal account provides neither a universal ranking nor a complete route for every Genetic.
Related guides: Unintelligent Design, Wounded, Boss Rush, Challengedn't, Gilded.
social
Have a charmed Crawlee kill Clawdia. Steam condition
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Have a charmed Crawlee kill Clawdia. Steam condition
Charm routing and boss setup matter more than raw damage.
The required ally and final blow distinguish this from Frens, which only asks for twelve charmed allies at once. Plan how to keep the Crawlee present until Clawdia can be finished, and avoid having Darwin or another damage source take that last hit. More allies are not a substitute for the named killer.
Charm Build: Frens and Rebellious Conditions
pressure
Win a Pressure 1 run. Steam condition
Related build guides
Win a Pressure 1 run. Steam condition
Use a stable clear route and learn what pressure changes before adding side goals.
Pressure 1 is a specific victory target, not a request to unlock every Genetic or beat every Challenge. Compare it with Selective Pressure 20 before adding a harder setting. For this first clear, review which failure ended the last attempt: an unreachable food supply, an unsafe approach or an attack that could not finish the encounter.
Beginner First Clear Build: Choose a Working Setup
pressure
Win a Pressure 20 run. Steam condition
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stat
Reach Carcinisation 10 in a run. Steam condition
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damage
Deal 500 or more damage with a single hit in a run. Steam condition
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progression
Weeeee back!
Complete the Tutorial. Steam condition
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progression
Win 10 Pressure or Challenge runs. Steam condition
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progression
Win 50 Pressure or Challenge runs. Steam condition
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Win 50 Pressure or Challenge runs. Steam condition
Use farming routes that remain comfortable after repeated clears.
The ten-win Win goal and two-hundred-win Winnest goal use the same listed Pressure-or-Challenge scope at different totals. Check completed victories rather than elapsed runs when measuring progress. Changing Genetics may serve a separate completion goal, but it is not stated as part of Winner’s fifty-win condition; choose that extra constraint deliberately.
Beginner First Clear Build: Choose a Working Setup · Pressure 20 Complete Build Guide
progression
Winnest
Win 200 Pressure or Challenge runs. Steam condition
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stat
Reach Speed 12 or higher during a run. Steam condition
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challenge
Beat a run without dealing nor taking any damage. Steam condition
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