Genetics
Genetics: effects, unlock evidence and starting choices
Compare starting modifiers among the genetics you have unlocked. Read the effect first, then open its guide for unlock evidence, restrictions and route tradeoffs.
What are you deciding?
These are reading groups, not a ranking. A genetic that helps one goal can make another harder. Check your Codex before planning around an unlock.
Evolution offers and Mutagen spending
When branching becomes available
Diet, damage and equipment restrictions
What the October telemetry does—and does not—show
In the developer’s October 9 update, a snapshot current through October 8 records more than 27 million runs, more than 4.2 million victories from directly killing the final boss, and Standard as the most-used Genetic overall. Players who opted out of telemetry are excluded. The written highlights do not give exact per-Genetic percentages. In follow-ups, the developer said Elitist is new and many players have yet to unlock it, and on October 17 added that the dataset includes many players who have not progressed far enough to unlock many new Genetics. Both unlock effects skew usage, so treat the snapshot as context—not a clean strength ranking, win-rate comparison or build recommendation.
Read the version attached to each effect
Some effects below come from megad16’s v1.0.1 player evaluation; later official changes are labelled 1.1 or 1.2. Historical values are not a guarantee for every later version. A documented effect does not establish an unlock condition. The detail guides separate those questions and identify requirements that remain unconfirmed.
Compare documented genetics
Guides in this directory: 23
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Matching guides: 23 / 23
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Standard
Version 1.1 gives Darwin +15 Max HP with Standard.
Effects, unlock evidence and tradeoffsVersion 1.1 gives Darwin +15 Max HP with Standard.
Standard is available in the reviewed Codex image, but that image is not a fresh save and does not establish its initial unlock state.
The extra health increases the amount you can lose before dying; it is not a healing effect. Use the opening margin to learn attack cues and food routes, then choose movement or defense for the threats you actually face.
The patch documents the starting-health change. It does not establish which route is best for a first win.
Pioneer
In a v1.0.1 evaluation, megad16 reports a 50% increase in Point of Interest (POI) appearance for Pioneer.
Effects, unlock evidence and tradeoffsIn a v1.0.1 evaluation, megad16 reports a 50% increase in Point of Interest (POI) appearance for Pioneer.
Pioneer's current unlock condition has not been independently confirmed. Check its locked Genetics card before starting a Pressure run specifically to unlock it.
Compare reachable points of interest before committing to a detour. More opportunities help only when their rewards fit the run and you can reach them safely.
The June 3 player evaluation describes v1.0.1 event appearance. It does not guarantee a fixed count or a particular reward on each map, and it does not establish the unlock requirement.
Beginner First Clear Build: Choose a Working Setup · Slithery Slide POI Build Guide
Spawn of Chaos
In a v1.0.1 evaluation, megad16 reports that Spawn of Chaos randomises Darwin’s starting stats.
View full guide →Patient
Patient can skip an Evolution choice for a rarity bonus on the next choice, as described by megad16 in v1.0.1. Version 1.1 increased the bonus for each skip.
Effects, unlock evidence and tradeoffsPatient can skip an Evolution choice for a rarity bonus on the next choice, as described by megad16 in v1.0.1. Version 1.1 increased the bonus for each skip.
Patient's current unlock requirement has not been independently confirmed. Check its locked Genetics card before planning an attempt.
Skipping postpones an immediate upgrade: take a useful attack or defense when reaching the next level matters more than later rarity. A rarity bonus guarantees no particular Evolution. The June 3 evaluation and official patch give no complete probability formula and do not confirm a single-hit damage unlock requirement.
Minimalist
In v1.0.1, megad16 reports +15% Damage and Progress per empty slot with Minimalist, which starts without a dash.
View full guide →Bullseye
In megad16’s v1.0.1 evaluation, Bullseye makes attacks use the higher of Physical or Ability.
Effects, unlock evidence and tradeoffsIn megad16’s v1.0.1 evaluation, Bullseye makes attacks use the higher of Physical or Ability.
In the demo-era discussion, developer OddDreamsDigital says to finish a boss with your stone in a regular run; Challenges and Exploration Mode do not qualify in that explanation.
The stone must deliver the last hit, not poison, another enemy or attack. Stat substitution helps attacks using the lower attribute, not those already using the higher one; still compare reach, cooldown and aim. Stoner Convert reports a Pressure 12 clear with Legendary Stoner and Bullseye/Chosen after early struggles. That post-unlock example establishes neither an unlock method nor a success rate.
Read next: Stone Bullseye, Bullseye.
Precocious
megad16’s v1.0.1 evaluation describes a Branching Evolution on the first level-up and no Boss Fruit from the first boss.
View full guide →Vegan
megad16’s v1.0.1 evaluation reports that Darwin starts with the Vegan Evolution.
View full guide →Independent
In a v1.0.1 evaluation, megad16 reports a Branching Evolution every 12 level-ups with Independent, while bosses no longer drop Boss Fruits.
View full guide →Simple
Version 1.1 gives Simple 200 starting Mutagen Points. In v1.0.1, megad16 reported two fewer Evolution choices per level-up.
Effects, unlock evidence and tradeoffsVersion 1.1 gives Simple 200 starting Mutagen Points. In v1.0.1, megad16 reported two fewer Evolution choices per level-up.
Simple's current unlock requirement has not been independently confirmed. Check its locked Genetics card before choosing a Pressure specifically to unlock it.
Compare reroll or rarity-upgrade costs with the current offer; extra spending guarantees no particular ability. The official patch establishes the 200-point start. megad16’s evaluation and Synchro Star’s June 2 discussion predate that increase: their 100-point start and proposed redesign are not the Version 1.1 rule. Neither confirms the unlock.
Pacifist
In a v1.0.1 evaluation, megad16 reports that Pacifist reduces damage dealt by 50% and required evolution Progress by 33%.
View full guide →Challenger
In a v1.0.1 player evaluation, megad16 reports +30% damage to Alphas and +30% Alpha appearance for Challenger.
Effects, unlock evidence and tradeoffsIn a v1.0.1 player evaluation, megad16 reports +30% damage to Alphas and +30% Alpha appearance for Challenger.
Challenger's current unlock requirement has not been independently confirmed. Check its locked Genetics card before planning an Alpha-hunting run; the reported Alpha bonuses do not establish an unlock count.
More Alphas can offer more fights, but also make an unsafe opening harder. Choose fights that your current attack, movement and recovery can sustain; the reported damage bonus is specific to Alphas.
The linked player evaluation reports both bonuses for v1.0.1. It is not a measured current-version spawn table or proof of a win rate, and does not confirm the unlock.
Chosen
In Version 1.2, Chosen offers 3 new Legendary Evolutions; these cannot be upgrades or Branching Evolutions.
View full guide →Ambivalent
Formerly Grandiose. Retains the size-based evolution rarity trait; Version 1.1 added a Mutagen multiplier for small builds, based on how small Darwin is.
Effects, unlock evidence and tradeoffsFormerly Grandiose. Retains the size-based evolution rarity trait; Version 1.1 added a Mutagen multiplier for small builds, based on how small Darwin is.
Ambivalent's current unlock requirement has not been independently confirmed. Check the locked Genetics card; the size-based effect does not establish a size threshold for unlocking it.
Choose a size direction: larger bodies benefit from rarity, while smaller bodies benefit from Mutagen. Check size-changing picks against that goal.
megad16’s v1.0.1 evaluation describes Grandiose’s size-based rarity trait. Version 1.1 retains the old trait, renames the genetic Ambivalent and adds the small-body Mutagen benefit. The sources give neither a complete multiplier formula nor a confirmed unlock threshold.
Picky
In a v1.0.1 player evaluation, megad16 reports that Picky reduces reroll cost by 1.
Effects, unlock evidence and tradeoffsIn a v1.0.1 player evaluation, megad16 reports that Picky reduces reroll cost by 1.
Steam lists the Picky achievement as rerolling 100 times. Its description does not specify the counting modes or confirm the genetic reward; check the locked Genetics card for the current unlock requirement.
Check the displayed reroll price before spending Mutagen. A lower cost can help search for a useful Evolution, but it does not guarantee a particular choice or make every reroll free.
megad16’s evaluation describes the v1.0.1 cost reduction, not every interaction with Pressure modifiers. Steam separately lists the 100-reroll achievement; its short description does not specify cross-run counting, all eligible modes or the genetic reward.
Envoy of Chaos
Player ross.irving describes Envoy of Chaos as changing starting Affinity. Version 1.1 increased the variety of its rolls.
View full guide →Stubborn
Earns Mutagen for taking designated choices on Evolution and Point of Interest screens. Version 1.1 increased the rewards for Rare and Epic picks.
View full guide →Underdog
Starts with -20% Damage, Health and Progress. Version 1.1 doubled the later buffs gained after passing the second boss.
View full guide →Opportunistic
In a v1.0.1 evaluation, megad16 reports that Opportunistic doubles stat gains from events (POIs) and charming animals.
View full guide →Highborn
Lowers Physical and Ability damage, expands the nearby area, and amplifies damage taken by nearby enemies. General Damage is a separate multiplier and is not reduced.
View full guide →Contrarian
Drastically increases the likelihood of lesser-picked Evolutions appearing and boosts their rarity; affected choices show an indicator on the Evolution screen.
View full guide →Elitist
Selecting a new Legendary Evolution immediately grants another level-up. Selecting a new Common Evolution reduces Max HP by 10%; upgrades do not trigger either effect, and the penalty cannot kill Darwin.
View full guide →From comparison to a run
Understand starting Genetic Splicing
Compare the starting choice process and how to check your equipped genetics.
Plan your evolution choices
Use the Planner to compare cards after checking your available genetics. It does not read your game unlocks.
Compare build guides
Choose a guide for your actual goal, then check its prerequisites and limitations.