Beginner First Clear
A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.
Read guideBuilds
Every build page separates core evolutions, genetics, phases, achievement targets, and failure points.
Compare core evolutions, starting genetics, and goals before opening each build's phase plan.
A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.
Read guideDirect-contact damage, meat routing, and Physical scaling for players who want bosses to end quickly instead of becoming endurance checks.
Read guideAbility-scaling poison, Stinger routing, and ranged uptime. This route wins by applying damage safely and letting status ticks finish what raw burst cannot.
Read guideNo-damage, no-hit, and low-violence routing built around normal-run eligibility, food access, Prey affinity, boss outlasting, and avoiding player-owned damage sources.
Read guideA dedicated Social/charm route for Frens, Rebellious, and ally-count goals. The win condition is keeping the pack alive long enough to matter.
Read guideA broader Gregarious route that uses allies, Pack, and Social scaling as support while Darwin keeps enough personal power to finish fights. Recent June and July 2026 player proof also shows a full-Social shell can clear Pressure 20.
Read guideCarapace, pincers, legs, shells, and food-rarity tradeoffs. Strong when the run is stable; dangerous in Pressure 20 or damage-sensitive routes if taken while behind.
Read guideMax HP, Size, Body Slam, food reach, POI leveling, and durability scaling. After 1.0.1, Robust is still useful but cannot be the whole tank plan.
Read guideThe achievement-oriented tiny-body route: Smol, dodge, empty-slot scaling, Zen discipline, low hitbox pressure, and careful boss survival.
Read guideA more forgiving tiny route than Ultra-Smol: keep the small-body and dodge package, but allow extra tools when the run needs them.
Read guideSpeed, terrain adaptation, Points of Interest chaining, and collection routing for players farming map value rather than only boss damage.
Read guideContact-punishment routing built around Spines, plating, recovery, and controlled damage intake. Reflect is bonus damage, not permission to stop dodging.
Read guideA utility route for stone kills, hybrid scaling, Crabtaur mechanics, and boss-specific achievement planning, with extra value when Stoner enters boss fights with stones already prepared.
Read guideA defensive achievement route for 100 Coats and long fights: armor, shell value, recovery windows, and patient boss pacing.
Read guideEndgame routing for the final boss, under-15-second kills, Cataclysm timing, and full-run readiness checks.
Read guideA mastery route for high-pressure clears, all-genetics completion, Extinction goals, and challenge finalisation. Recent community routes split into big physical, big ability, tiny survival, and full-Social shells.
Read guideA low-greed route for seeing animals, shiny enemies, and long-term collection targets without turning the run into a fragile sprint.
Read guideA route for reroll-heavy unlock farming, build fishing, and learning how mutagen spending changes level-up decisions.
Read guideChoose candidates here, then use the planner to check slots, affinities, and final form; confirm exact values in game.
Click evolutions to build a route, preview stats, body parts, biome-backed final form, and export a share image.
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