Builds

Everything is Crab Builds: Choose a Route by Goal

Choose the result you want, then compare the route with your available cards and starting genetic. These groups help you find the relevant plan and its tradeoffs.

Check the goal before borrowing the setup

A starting genetic and an achievement condition are different things. Check damage, mode and progression restrictions before copying cards from another route.

A listed option may be unavailable in your current run. Compare the actual card and an alternative before spending upgrades.

First wins and restricted goals

Attack and damage choices

Returned damage

Compare the relevant damage source and survival cost; taking hits is still a risk to manage.

3 related achievements

Evolution choices: Spines · Plated · Shell

Allies and charm

Specific finishing or progression goals

A Cataclysm finish

Prepare for the event to finish the boss and keep fast-kill or no-damage attempts separate.

1 related achievement

Evolution choices: Sprint · Leap · Shell

Longer runs, movement and collection

Compare a selection in the Planner

Arrange candidate cards, inspect the selected composition and share or export the plan. Return to the relevant guide when a choice changes the intended goal.

Open the Planner

Pressure 20, Boss Rush, and big-body route updates

Players working on Pressure 20, Boss Rush, big-body boss routes, Carcinisation, shiny hunting, or regular boss prep should re-read those routes with the 1.0.1 changes in mind.

A large-body build and an all-Genetics completion attempt answer different questions. Complete requires Pressure 20 with every Genetic; Really? applies the all-Genetics requirement to every Challenge. Record the missing combinations separately so a familiar winning setup does not conceal the next condition you still need.