Evolutions

Evolutions: compare traits and find a guide

Find an evolution by name, type, rarity or documented affinity. Compare the practical notes, then open its guide for effects, restrictions and route choices.

Guide entries: 91 · Planner cards: 109

This directory groups evolution guides; the Planner lists selectable cards, including separate variants. These counts describe the site, not the total number of evolutions in the game. A guide entry does not mean that the card is unlocked or available in your current run.

Check the version and the exact variant

Patch 1.1 changed the available rarity of Leap, Toe Beans and More Legs. Later patches also changed effects and interactions. Check the linked guide and its sources before applying an older value to your run. An unconfirmed affinity is not a neutral affinity; a partial list shows only the affinities supported by the available evidence.

Find an evolution guide

NameRarityTypeAffinitiesGuide

Agile iconAgile

CommonPassiveTricksterCompare Agile when attacking slows your movement enough to make repositioning difficult. The movement benefit and Dodge chance help in different ways; neither replaces leaving an incoming attack path.

Increases Dodge and reduces the movement slowdown caused by attacking. It does not state a reduction in attack damage.

Compare Agile when attacking slows your movement enough to make repositioning difficult. The movement benefit and Dodge chance help in different ways; neither replaces leaving an incoming attack path.

Shifty divides its smaller-body bonus between Dodge and Damage. Compare the displayed Dodge total when pursuing Dodgy instead of treating every movement-oriented selection as an equal Dodge increase.

Antlers iconAntlersCommonAttackImposingAccount for the self-damage before comparing its hit with other Physical attacks. Avoid making it the main attack in a no-damage-taken attempt; in other runs, budget recovery between exchanges.

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Beak iconBeak

CommonAttackTrickster · other affinities not confirmedUse the reach to attack from a position you can leave safely. Its feeding benefit is a separate reason to choose it; compare Ability investment with the attack you would replace.

Longer-range ability attack with feeding speed value.

Use the reach to attack from a position you can leave safely. Its feeding benefit is a separate reason to choose it; compare Ability investment with the attack you would replace.

Cortex is the comparison for Ability investment, while Reach addresses distance. Decide whether the current problem is weak connected hits or an unsafe attack position before choosing between them.

Carapace iconCarapaceCommonPassiveImposing, PreyResistance and Plating can help absorb mistakes, but check the achievement condition before relying on a protected hit. Surviving contact and recording no damage taken are different goals.

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Chonky iconChonky

CommonPassiveImposing · other affinities not confirmedCheck whether your goal benefits from a larger body before taking the Physical gain. A size-reduction objective pulls in the opposite direction; a large-body route still needs protection while approaching enemies.

Adds size and physical scaling for body-heavy routes.

Check whether your goal benefits from a larger body before taking the Physical gain. A size-reduction objective pulls in the opposite direction; a large-body route still needs protection while approaching enemies.

More Mass adds Max HP to the Physical-and-Size comparison. Chonkers measures Size rather than health, so compare the displayed attribute with that goal before counting a defensive upgrade as progress.

Claws iconClawsCommonAttackPredatorFast swipes reward repeated safe attack opportunities. If you must leave melee range immediately after every approach, compare a longer-range attack before spending more on swipe damage.

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Cortex iconCortex

CommonPassiveTricksterRead the scaling text of your main attack before investing. If its damage comes from Physical or Social rather than Ability, raising Cortex will not address that attack's stated scaling need.

Boosts ability scaling for status or ranged routes.

Read the scaling text of your main attack before investing. If its damage comes from Physical or Social rather than Ability, raising Cortex will not address that attack's stated scaling need.

Beak and Spit provide Ability-based attack comparisons. Dexterous also changes cooldown cadence, so distinguish improving a connected hit from being able to repeat the action sooner while safely positioned.

Dexterous iconDexterous

CommonPassiveTrickster · other affinities not confirmedCompare the Ability benefit and shorter cooldowns separately. It is more attractive when both help your equipped kit; if waiting is already safe, fixing weak damage or food access may matter more.

Raises ability value and shortens cooldown cadence.

Compare the Ability benefit and shorter cooldowns separately. It is more attractive when both help your equipped kit; if waiting is already safe, fixing weak damage or food access may matter more.

Synapse focuses the cooldown comparison, while Cortex focuses Ability. Choose according to the action that fails: waiting too long to repeat it and landing an underpowered hit require different priorities.

Elusive iconElusiveCommonPassivePreyThe smaller-body trade suits an avoidance plan, but conflicts with goals that require staying large. Check the size target before choosing another reduction just for its Dodge gain.

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Fur iconFur

CommonPassiveAffinities not confirmedCompare its cold protection with the hazards on the route ahead. If ordinary enemy hits are the main threat, judge the resistance portion separately instead of paying mainly for unused cold adaptation.

Adds resistance and cold adaptation.

Compare its cold protection with the hazards on the route ahead. If ordinary enemy hits are the main threat, judge the resistance portion separately instead of paying mainly for unused cold adaptation.

Scales concerns heat protection, while Subcutaneous Fat combines both temperature adaptations with Max HP. Use the next biome to decide which part of those different defensive packages has immediate value.

Jaws iconJaws

CommonAttackPredatorIf choosing it for the stunned-target benefit, first identify how the target will be stunned. Without a dependable setup, compare the ordinary bite rather than budgeting for a bonus you cannot trigger.

Physical bite with extra value against stunned targets.

If choosing it for the stunned-target benefit, first identify how the target will be stunned. Without a dependable setup, compare the ordinary bite rather than budgeting for a bonus you cannot trigger.

Asked whether Jaws retains its feeding bonus when unequipped, OddDreamsDigital answered yes: evolution stat changes remain applied unless specified otherwise.

Separate that passive bonus from using Jaws as your active attack.

Related routes: Physical Predator, Beginner First Clear.

More Eyes iconMore Eyes

CommonPassiveGregarious, PreyDetecting more of the surroundings can help choose a safer food route. If you already see the danger but cannot escape it, compare movement or protection instead of adding more detection.

Raises senses and dodge.

Detecting more of the surroundings can help choose a safer food route. If you already see the danger but cannot escape it, compare movement or protection instead of adding more detection.

Antennae pairs Senses with Social instead of Dodge. Compare which second benefit your current route uses: spotting an opportunity, recruiting an ally and avoiding a hit are different needs.

More Mass iconMore Mass

CommonPassiveImposingCompare the combined health, Physical and Size package with a focused upgrade. It fits a route that uses the whole package; a small-body goal may lose more from the size increase than it gains elsewhere.

Adds Max HP, Physical, and Size.

Compare the combined health, Physical and Size package with a focused upgrade. It fits a route that uses the whole package; a small-body goal may lose more from the size increase than it gains elsewhere.

Body Slam is a close-range Physical attack that also scales with Max HP. That gives both parts of this package a concrete comparison, while leaving the larger-body movement cost to solve.

Muscular Tissue iconMuscular Tissue

CommonPassivePredatorCheck that the attack you intend to keep scales with Physical. If the route has shifted to Ability or Social, stop investing here merely because it helped an earlier attack.

Straightforward physical scaling.

Check that the attack you intend to keep scales with Physical. If the route has shifted to Ability or Social, stop investing here merely because it helped an earlier attack.

Stinger makes the distinction visible: its hit is Physical, but its poison scales with Ability. Choose the component you intend to improve rather than treating one physical bonus as support for both.

Pincer iconPincerCommonAttackCarcinisation, TricksterTreat the Ability scaling and crab affinity as separate choices. If your current attack plan is Physical, compare the cost of changing its supporting stats before committing to the claw just for the theme.

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Plated iconPlatedCommonPassiveImposingWatch how much Plating survives the encounters that cause trouble. If each approach strips it immediately, improve the approach or compare resistance; more starting armor may not solve repeated bad contact.

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Reach iconReach

CommonPassiveTricksterChoose it when attacks miss because you cannot safely close the remaining distance. If hits already connect but do too little damage, compare the appropriate damage stat instead of more reach.

Extends attack range.

Choose it when attacks miss because you cannot safely close the remaining distance. If hits already connect but do too little damage, compare the appropriate damage stat instead of more reach.

Prehensile Tail increases feeding distance, not the attack-range stat described here. Choose between them by whether reaching an enemy or collecting a dangerous food pickup is causing the missed opportunity.

Regenerative Tissue iconRegenerative Tissue

CommonPassiveImposingRegeneration helps when you can leave a fight alive and make time for recovery. If a single burst ends the run first, compare damage prevention or an escape before adding more regeneration.

Improves health regeneration for attrition fights.

Regeneration helps when you can leave a fight alive and make time for recovery. If a single burst ends the run first, compare damage prevention or an escape before adding more regeneration.

Leech ties recovery to a short-range attack opportunity. Compare that contact requirement with recovering while repositioning; neither approach justifies remaining in a fight that removes health faster than it returns.

Saliva iconSaliva

CommonPassivePredator, PreySeparate the benefit of eating faster from health recovery between encounters. If food is easy to reach but unsafe to linger over, feeding speed matters; if the map is empty, neither benefit creates food.

Improves feeding speed and regeneration.

Separate the benefit of eating faster from health recovery between encounters. If food is easy to reach but unsafe to linger over, feeding speed matters; if the map is empty, neither benefit creates food.

Stomach addresses feeding speed without being a supply plan. Cheek Pouch instead stores a surplus; compare whether the run needs shorter eating stops, recovery or reserves for an empty stretch.

Scales iconScalesCommonPassiveAffinities not confirmedCompare the heat protection with the biome you need to cross next. If heat is not the current threat, judge its general resistance against another defensive choice rather than counting both benefits at full value.

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Slide iconSlideCommonMovementPrey, TricksterChoose an exit line long enough to use the dash without ending beside another threat. Compare the landing position with a shorter movement option when the arena has tight corners.

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Spit iconSpit

CommonAttackTricksterRange can buy safer attack opportunities, but check how long the low-damage hits take to finish a target. Compare Ability investment with a different attack if long fights exhaust your food supply.

Low ability damage at range.

Range can buy safer attack opportunities, but check how long the low-damage hits take to finish a target. Compare Ability investment with a different attack if long fights exhaust your food supply.

Player a8bmiles attributes projectile size to Size/Reach and travel distance to attack rank/tier. Magmatt7 and Ok_Marionberry_2069 describe their observations as uncertain.

Compare the card’s listed range and your actual hit position when changing body size; the discussion is not a controlled test.

Related routes: Poison Trickster, Slithery Slide POI, Reroll Picky.

Stomach iconStomach

CommonPassiveImposing, PreyUse faster feeding when stopping to eat exposes you to danger. If the difficulty is finding food at all, compare supply or movement support instead of spending the next pick only on eating faster.

Improves feeding speed.

Use faster feeding when stopping to eat exposes you to danger. If the difficulty is finding food at all, compare supply or movement support instead of spending the next pick only on eating faster.

Prehensile Tail changes feeding distance and Saliva combines feeding speed with regeneration. Compare the pickup approach, time spent eating and recovery afterward as separate parts of the same food stop.

Tail iconTail

CommonPassiveGregariousConsider whether both Ability and Social contribute to the current plan. If you only use one of them, compare a focused alternative instead of treating a mixed-stat choice as two full upgrades.

Adds ability and social value.

Consider whether both Ability and Social contribute to the current plan. If you only use one of them, compare a focused alternative instead of treating a mixed-stat choice as two full upgrades.

Cortex focuses on Ability, while Antennae combines Social with Senses. Compare those alternatives when only one part of Tail’s mixed package addresses the immediate weakness in the equipped kit.

Antennae iconAntennae

RarePassiveCarcinisation, GregariousSenses help locate opportunities, while Social needs an interaction that uses it. If finding food is the immediate problem, check whether you also have a safe way to reach what you detect.

Raises senses and social scaling.

Senses help locate opportunities, while Social needs an interaction that uses it. If finding food is the immediate problem, check whether you also have a safe way to reach what you detect.

Toe Beans is a Social attack with a charm chance; Tail Wag periodically attempts nearby recruitment. Compare the attack’s scaling need with the recruitment method before spending another choice on Social.

Body Slam iconBody Slam

RareAttackImposingCompare Max HP upgrades with direct Physical investment because this attack uses both concerns. More damage does not solve the contact risk: keep an exit available before entering melee range.

Close-range physical hit that scales with Max HP.

Compare Max HP upgrades with direct Physical investment because this attack uses both concerns. More damage does not solve the contact risk: keep an exit available before entering melee range.

Hump grows Max HP from Health Food eaten at full health; More Mass combines health, Physical and Size. Compare the conditions of that growth with the immediate package your next fight needs.

Carnivore iconCarnivore

RarePassivePredatorChoose it when safe meat collection is already realistic. If killing for food costs too much health or time, a stronger meat reward will not fix the underlying hunting problem.

Improves progress from meat and pushes a predator route.

Choose it when safe meat collection is already realistic. If killing for food costs too much health or time, a stronger meat reward will not fix the underlying hunting problem.

Scavenger concerns food you did not kill, so the ownership of recent kills changes that comparison. Herbivore addresses vegetation instead; choose around the food actually available on the intended route.

Cheek Pouch iconCheek PouchRarePassiveGregarious, TricksterStorage pays after you can collect surplus food. Use the reserve to bridge stretches without safe pickups; if the pouch stays empty, improve food access before investing further in storage.

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Constriction iconConstrictionRareUltimateTrickster · other affinities not confirmedIn Version 1.2, stay still to maintain the stun and damage over time; moving ends the effect, which otherwise lasts up to five seconds. Other attacks can be used without breaking it. Choose a safe position before activating, and keep an escape ready for when the control ends.

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Detachable Tail iconDetachable TailRarePassivePrey, TricksterA Dodge trigger can produce the decoy without requiring damage. Use the distraction to move to a safer position; do not take a deliberate hit just to activate it, and do not treat the decoy as guaranteed protection.

Exoskeleton iconExoskeleton

RarePassiveCarcinisation, GregariousCheck whether your current card lists Plating or Damage Resistance before comparing its defensive value; those are different stats. Compare the Social benefit separately, according to the interactions your route actually uses.

The Social bonus is documented; whether the defensive bonus is Plating or Damage Resistance is not confirmed.

Check whether your current card lists Plating or Damage Resistance before comparing its defensive value; those are different stats. Compare the Social benefit separately, according to the interactions your route actually uses.

Tail pairs Social with Ability, while Alpha also affects the large-body route. Those alternatives help compare the confirmed Social benefit without resolving the unconfirmed defensive field by guesswork.

Forager iconForagerRarePassivePreyAssess the food you can actually pick up after an encounter. If reaching drops is unsafe, solve that approach first; extra recovery from drops is not the same as protection during the fight.

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Fungoid iconFungoid

RarePassivePreyNearby mushrooms shorten the search for food, but do not make every mushroom safe. Identify the mushroom and your resistance before eating; keep another food option when the available type is unsuitable.

Generates mushrooms near you.

Nearby mushrooms shorten the search for food, but do not make every mushroom safe. Identify the mushroom and your resistance before eating; keep another food option when the available type is unsuitable.

Poisonous Palette specifically counts eating thirty Poisonous Mushrooms. Mushroom availability and the required mushroom type are therefore separate checks; do not treat every generated pickup as progress toward that cosmetic goal.

Herbivore iconHerbivore

RarePassivePreyInspect the vegetation supply before moving further away from a hunting route. Better progress from plants helps only when you can reach enough of them without dangerous detours.

Improves vegetation progress and reduces predator direction.

Inspect the vegetation supply before moving further away from a hunting route. Better progress from plants helps only when you can reach enough of them without dangerous detours.

Vegan carries a separate diet restriction that gives up meat and fish. Compare that commitment with improving vegetation progress; neither food choice alone establishes Dove’s prohibition on dealing damage.

Horns iconHorns

RareAttackImposingIts plating bypass is a reason to compare it against an armored target, not a reason to accept unsafe contact. Prepare a clear approach and retreat before investing in repeated headbutts.

Headbutt that deals physical damage and bypasses plating.

Its plating bypass is a reason to compare it against an armored target, not a reason to accept unsafe contact. Prepare a clear approach and retreat before investing in repeated headbutts.

Muscular Tissue addresses Physical investment, while Reach addresses attack distance. Compare the difficulty of connecting the headbutt with the damage of a hit that already lands before upgrading either.

Leap iconLeapCommonMovementPredatorChoose a landing area before jumping over a threat. Crossing the obstacle is only half the escape; leave enough open space after landing to avoid immediately meeting another attack.

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Leech iconLeechRareAttackTricksterThe drain is useful only if you can take its short-range attack opportunities safely. Compare health recovered with the damage taken while staying close, rather than treating the attack as free healing.

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Nomadic iconNomadicRarePassivePrey · other affinities not confirmedChoose a path through useful, reachable points of interest. A discovery reward is less valuable when the detour consumes the food or health needed to finish the next encounter.

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Omnivore iconOmnivoreRarePassiveNoneCompare the mixed food you actually collect with the supply of one preferred type. Broad food support suits an uncertain diet; a specialist choice may be worth comparing when one source is already reliable.

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Pack iconPack

RarePassiveGregariousCount the allies that remain alive through a difficult encounter. A large collection before the boss is not a stable attack bonus if the pack disappears as soon as the fight starts.

Raises attack based on charmed animals.

Count the allies that remain alive through a difficult encounter. A large collection before the boss is not a stable attack bonus if the pack disappears as soon as the fight starts.

Frens similarly needs twelve charmed allies present together. Recruiting replacements and preserving the existing group are different tasks; choose a charm tool without overlooking the encounter that keeps removing allies.

Piscivore iconPiscivore

RarePassiveNoneChoose it around a reachable fish supply. If the next stretch offers little safe fishing, compare a food option that matches that stretch instead of valuing the fish bonus in isolation.

Improves progress from fish.

Choose it around a reachable fish supply. If the next stretch offers little safe fishing, compare a food option that matches that stretch instead of valuing the fish bonus in isolation.

Omnivore offers a comparison when meals come from mixed sources. Feeding speed is another separate concern: improving fish progress does not by itself shorten the time exposed while eating.

Poisonous Saliva iconPoisonous SalivaRarePassiveTricksterCheck that an equipped attack can apply the poison before choosing more poison support. Without a compatible delivery attack, the route has an intended damage effect but no dependable way to apply it.

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Poisonous Spores iconPoisonous Spores

RarePassiveTricksterThe trigger requires being hit, so this is retaliation rather than a safe first application of poison. Keep it out of no-damage-taken plans and compare recovery costs in ordinary runs.

Poisons nearby enemies after you are hit.

The trigger requires being hit, so this is retaliation rather than a safe first application of poison. Keep it out of no-damage-taken plans and compare recovery costs in ordinary runs.

Stinger applies poison as part of an attack instead. That difference lets you compare initiating damage with responding to damage, rather than treating every poison source as the same route.

Prehensile Tail iconPrehensile Tail

RarePassivePreyUse feeding distance to reduce how far you step into a dangerous pickup area. Compare it with feeding speed: reaching food from farther away and spending less time eating solve different problems.

Raises feeding distance.

Use feeding distance to reduce how far you step into a dangerous pickup area. Compare it with feeding speed: reaching food from farther away and spending less time eating solve different problems.

Stomach changes feeding speed; Cheek Pouch changes storage. Those are useful comparisons when a pickup is reachable but taking too long, or when a safe surplus cannot cover the next empty stretch.

Revenge iconRevenge

RarePassiveImposing, PredatorThe temporary bonus begins after damage, so plan what you can safely do during that window. Do not take extra hits just to keep it active when your recovery cannot cover them.

Temporarily raises physical and ability after damage.

The temporary bonus begins after damage, so plan what you can safely do during that window. Do not take extra hits just to keep it active when your recovery cannot cover them.

Antlers has a self-damage cost, and Spines returns damage after contact. Keep those costs separate from Revenge’s temporary offensive reward when deciding whether a retaliation route can survive another exchange.

Scavenger iconScavenger

RarePassiveGregarious, PreyTrack where your food comes from before choosing a bonus with a kill-ownership condition. If Darwin kills most of the prey personally, compare food support that matches those pickups instead.

Improves progress from food you did not kill.

Track where your food comes from before choosing a bonus with a kill-ownership condition. If Darwin kills most of the prey personally, compare food support that matches those pickups instead.

Carnivore improves meat progress, while Herbivore focuses on vegetation. The useful distinction here is who killed the food source, not simply whether the current build has a high damage stat.

Shell iconShell

RarePassiveCarcinisation, ImposingUse resistance to reduce the cost of unavoidable mistakes, while continuing to avoid contact. If the route's objective forbids any damage, check that condition rather than assuming a defensive pick makes a hit acceptable.

Simple damage resistance.

Use resistance to reduce the cost of unavoidable mistakes, while continuing to avoid contact. If the route's objective forbids any damage, check that condition rather than assuming a defensive pick makes a hit acceptable.

Carapace combines resistance with Plating, whereas Regenerative Tissue concerns recovery. Distinguish reducing a hit, absorbing it and recovering afterward when selecting the defense needed for the next encounter.

Smol iconSmolRarePassivePreyThe speed-and-size package suits a route trying to stay small and mobile. Check whether your next objective instead requires a larger body before taking it simply as a speed upgrade.

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Spines iconSpinesRarePassiveImposingRetaliation needs contact, so compare the damage returned with the health you spend receiving hits. For Highborn, the developer's damage-type clarification is the relevant comparison; for no-damage goals, the trigger remains a conflict.

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Sprint iconSprint

RareMovementPredatorSave the temporary speed for a crossing or escape you can identify in advance. Plan how to move during its cooldown rather than relying on the burst to be available at every dangerous approach.

Temporary speed increase on cooldown.

Save the temporary speed for a crossing or escape you can identify in advance. Plan how to move during its cooldown rather than relying on the burst to be available at every dangerous approach.

Leap instead asks you to choose a landing area beyond a threat. Compare moving quickly along a route with crossing an obstacle, rather than assuming either movement tool solves every escape.

Spur iconSpur

RareAttackPredatorValue the automatic follow-up by how often you can safely use the basic attack that triggers it. If the route rarely attacks that way, compare an upgrade to the damage source you actually use.

Automatic low physical hit after a basic attack.

Value the automatic follow-up by how often you can safely use the basic attack that triggers it. If the route rarely attacks that way, compare an upgrade to the damage source you actually use.

Claws also rewards repeated safe attack opportunities. Compare the follow-up with improving the attack that starts the exchange, especially when approaching the enemy is already the limiting factor.

Stoner iconStonerNot confirmedAttackTricksterKeep track of stone availability before building the next boss plan around a large throw. Decide which shots are needed for ordinary threats and which ammunition must remain for the boss or unlock condition.

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Subcutaneous Fat iconSubcutaneous Fat

RarePassiveImposingCompare protection from both temperatures with a more focused defense for the next biome. The Max HP component can remain useful elsewhere, but do not count heat and cold adaptation as equally urgent in every encounter.

Adds cold and heat adaptation plus Max HP.

Compare protection from both temperatures with a more focused defense for the next biome. The Max HP component can remain useful elsewhere, but do not count heat and cold adaptation as equally urgent in every encounter.

Hump instead grows Max HP from Health Food eaten at full health. Compare that conditional growth with temperature protection needed immediately, especially when recent damage prevents keeping health full.

Synapse iconSynapseRarePassiveTricksterIdentify the cooldown that actually leaves your route exposed. Shorter waits matter when they let you repeat a useful action; they do not help much if positioning prevents using that action when it is ready.

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Tail Wag iconTail Wag

RarePassiveGregariousPeriodic charm attempts need time near suitable targets. Keep movement under control while waiting; repeatedly chasing a particular animal can cost more food or health than the eventual ally is worth.

Periodically attempts to charm nearby animals.

Periodic charm attempts need time near suitable targets. Keep movement under control while waiting; repeatedly chasing a particular animal can cost more food or health than the eventual ally is worth.

Courting targets the nearest enemy, while Whining responds after damage. Compare the control and trigger of each charm option before relying on it to recruit one particular animal for a goal.

Toe Beans iconToe Beans

CommonAttackGregariousPlan around Social scaling while treating the charm chance as uncertain. Keep a way to handle the target if it does not become an ally, especially when approaching it would otherwise leave no safe exit.

Social attack with charm chance.

1.1 · Steam

Plan around Social scaling while treating the charm chance as uncertain. Keep a way to handle the target if it does not become an ally, especially when approaching it would otherwise leave no safe exit.

Pack depends on allies that survive after recruitment. Distinguish improving the Social attack from protecting its possible recruits; a charm attempt does not establish a lasting group for Frens.

Turtle Down iconTurtle Down

RareMovementImposingReserve the temporary shield for a known dangerous interval. Plan the position you want when protection ends; a shield window is not the same as a dash that moves you out of the threat.

Creates a temporary shield.

Reserve the temporary shield for a known dangerous interval. Plan the position you want when protection ends; a shield window is not the same as a dash that moves you out of the threat.

Get Turtled requires Turtle Down to kill a Turtoid. That specific finishing condition is different from choosing the skill for temporary protection during an ordinary dangerous crossing or encounter.

Whining iconWhining

RarePassiveGregariousThis is a charm response to a hit you have already taken. Compare the possible ally with the cost of that hit, and do not build a no-damage-taken attempt around deliberately triggering it.

Attempts charm after you take damage.

This is a charm response to a hit you have already taken. Compare the possible ally with the cost of that hit, and do not build a no-damage-taken attempt around deliberately triggering it.

Tail Wag attempts nearby charm periodically rather than waiting for a hit. Compare the trigger before choosing between recruitment tools, especially when damage taken would invalidate the achievement you are pursuing.

Courting iconCourting

EpicUltimateGregariousBecause the nearest target receives the charm attempt, positioning is part of the choice. Approach the animal you want deliberately, then check how your route will function if that ally is lost.

Charms the nearest enemy.

Because the nearest target receives the charm attempt, positioning is part of the choice. Approach the animal you want deliberately, then check how your route will function if that ally is lost.

Rebellious requires a charmed Crawlee to kill Clawdia. For that objective, target identity matters as much as gaining an ally; a different nearby creature does not satisfy the named-killer condition.

Diurnal iconDiurnal

EpicPassiveNonePlan the difficult encounter around the daytime damage bonus, and have a fallback if it lasts into night. Check the current card for day-length changes and any night penalty; do not infer a penalty just because the daytime bonus ends.

Increases daytime damage. Check the current card for changes to day length and any nighttime penalty.

Plan the difficult encounter around the daytime damage bonus, and have a fallback if it lasts into night. Check the current card for day-length changes and any night penalty; do not infer a penalty just because the daytime bonus ends.

An early player report describes a nighttime damage penalty. It does not establish that penalty in your installed version; check the current card before planning around it.

Hollow Bones iconHollow BonesEpicPassivePreyCompare deaths from failed escapes with deaths from heavy hits. Extra speed addresses the first problem, while reduced resistance can worsen the second; choose according to the failure you are trying to fix.

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Impervious iconImperviousEpicPassiveImposingDelayed damage gives time to react, not permission to ignore the hit. Use that interval to leave danger and recover; avoid interpreting delayed loss as proof of a no-damage achievement route.

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More Legs iconMore LegsRarePassiveCarcinisationTake the speed for a route that needs it; do not count progress toward a crab theme as protection by itself. Check the rest of the transformation plan before forcing another crab-affinity pick.

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Nocturnal iconNocturnalEpicPassiveNoneUse the senses benefit to plan the night route, and judge the damage bonus over the fights you expect at night. Compare a steady damage option if the important encounter occurs during daylight.

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Outlier iconOutlier

Not confirmedPassiveNoneCheck whether a random reward is useful before choosing Outlier. A higher weight for certain rewards does not guarantee a specific evolution.

Grants one random Legendary evolution.

Check whether a random reward is useful before choosing Outlier. A higher weight for certain rewards does not guarantee a specific evolution.

OddDreamsDigital says the multiplier weights Outlier’s reward toward Legendary-only evolutions, citing Shifty and Robust. It concerns that reward selection.

Choose upgrades for the reward pool you want; this is not a permanent boost to future offers.

Related routes: Pressure 20 Complete, Physical Predator, Smol Dodge.

Overwhelm iconOverwhelmEpicPassiveImposingJudge the damage bonus by the Plating you retain during the fight, not only the amount shown before it. If armor is repeatedly lost, restoring its uptime may matter more than adding another damage upgrade.

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Pistol Pincer iconPistol PincerEpicUltimateCarcinisation, TricksterCompare your existing Physical and Ability investment before committing more upgrades. The stronger scaling route can support the hit; spreading resources merely to raise both numbers may leave the rest of the kit weak.

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Sharpen iconSharpen

EpicUltimatePredatorChoose Sharpen for Contact attacks that use its Predator-based bonus. Version 1.1 removed the bonus from damage over time, including poison. Compare the useful contact damage with the off-affinity picks you would give up, and plan a safe opening to use the temporary boost.

Temporarily raises Contact attack damage based on Predator affinity; does not boost damage over time.

Choose Sharpen for Contact attacks that use its Predator-based bonus. Version 1.1 removed the bonus from damage over time, including poison. Compare the useful contact damage with the off-affinity picks you would give up, and plan a safe opening to use the temporary boost.

Version 1.1 removed Sharpen’s bonus from damage over time, including poison. The bonus should not be added to poison damage when comparing upgrades.

Slow Metabolism iconSlow MetabolismEpicPassivePreyReduced progress requirements help only if you can still reach food and leave danger. Compare the saved evolution effort with the time lost to slower travel before adding another speed penalty.

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Stinger iconStinger

Not confirmedAttackTricksterSeparate the Physical hit from the Ability-scaled poison when choosing upgrades. Decide which part is doing useful work in your route, and avoid assuming that improving one automatically improves the other equally.

Physical hit plus poison that scales as ability damage.

Separate the Physical hit from the Ability-scaled poison when choosing upgrades. Decide which part is doing useful work in your route, and avoid assuming that improving one automatically improves the other equally.

Muscular Tissue belongs in the Physical comparison and Cortex in the Ability comparison. Identify which damage component needs help before interpreting a larger single stat as a complete upgrade.

Vegan iconVeganEpicPassiveAffinities not confirmedCheck plant access before giving up meat and fish. Distinguish this evolution's diet restriction from the Vegan starting genetic and the Dove achievement; sharing a name does not establish an unlock condition.

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Alpha iconAlphaBranchingPassiveGregarious, ImposingIts Social and large-body benefits serve different goals. Check whether your route uses both before choosing it over a focused upgrade; a bigger body still needs safe movement.

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Arms iconArmsBranchingPassiveTricksterMixed attack bonuses are useful only if the equipped attacks use them. Compare the feeding-distance benefit with your food access, and do not treat this branch as a replacement for a movement skill.

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Legs iconLegsBranchingPassivePredator, PreyUse ordinary movement speed to connect safe positions between attack windows. If a single obstacle or encirclement is what ends runs, compare a movement skill that directly solves that crossing.

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Pollinator iconPollinatorBranchingPassiveGregariousInclude useful points of interest in the food route rather than taking every possible detour. Vegetation support near those points matters only if the route lets you return to or pass through the supply safely.

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Robust iconRobustLegendaryPassiveImposingThis choice ties health growth to size. Check whether future picks will keep increasing the body or shrink it; do not budget for large-body health while following a size-reduction objective.

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Ruminant iconRuminantBranchingPassivePreyReview how consistently your choices remain in Prey before valuing its progress support. If the useful offers are pulling the build elsewhere, compare the cost of keeping that affinity solely for the reward.

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Shifty iconShifty

LegendaryPassivePrey, TricksterCheck your actual size reductions before relying on this bonus. Since Version 1.1 it is shared between Dodge and Damage, so do not count the whole benefit as additional Dodge.

Since Version 1.1, the bonus from reducing Size is distributed between Dodge and Damage.

Check your actual size reductions before relying on this bonus. Since Version 1.1 it is shared between Dodge and Damage, so do not count the whole benefit as additional Dodge.

Dodgy requires seventy-five percent Dodge, while Dechonked requires forty-percent Size. Inspect both values separately after a smaller-body choice; success at one threshold does not establish the other.

Slithery iconSlitheryBranchingPassiveTricksterCompare terrain that slows your route with the distance you need to cover. Terrain support is useful on difficult ground; it does not provide a separate attack or a food source.
Tentacles iconTentaclesBranchingPassiveTricksterList the arm-linked options you intend to pursue before valuing the unlock path. Speed and Ability may help immediately, but a future Jet plan also needs its Secretion prerequisite.

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Wings iconWingsBranchingPassivePredator, PreyJudge the terrain benefit on the ground your route actually crosses. If terrain is already manageable, compare another way to gain speed; neither benefit substitutes for an attack plan when the boss arrives.

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PProjectile TongueRareAttackTricksterLine up the target before using the stun to prepare another attack. A September 2 creator video documents a self-imposed no-movement win after more than eight hours of attempts, using Projectile Tongue to bring food within reach and Spawn of Chaos plus Simple as the starting Genetics. Treat that as one unusual challenge route, not proof that this card guarantees the start or the win. Compare Whiplash with Sticky by the setup you need: damage linked to feeding speed or a pull whose result depends on relative size.

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PPedal GlandsRarePassiveAffinities not confirmedPlan a loop that lets pursuers cross the trail. Running straight away may leave the useful terrain behind; compare the defensive branch with the poison branch according to your goal.

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SSpinnerets

EpicUltimateAffinities not confirmedPlace the web where enemies will remain within your follow-up's reach. Compare Trap when you need the central stun with Egg Sac when the route needs an ally; neither branch replaces safe positioning outside the web.

Deploys a web that slows enemies and bosses by 66% and makes stunned enemies take 50% more damage. Trap adds a 3-second center stun; Egg Sac hatches a Darwee ally.

Place the web where enemies will remain within your follow-up's reach. Compare Trap when you need the central stun with Egg Sac when the route needs an ally; neither branch replaces safe positioning outside the web.

JJetCommonMovementAffinities not confirmedCheck the Tentacles and Secretion prerequisites before planning around Jet. Once available, aim the escape so the abilities deployed behind you are useful along the pursuit path.

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Basic Dash iconBasic Dash

StarterMovementAffinities not confirmedPractise leaving an attack path before adding more movement options. Compare replacements by the escape you need—crossing a crowd, travelling farther, or covering a dangerous moment—not by rarity alone.

Baseline movement before specialized movement evolutions.

Practise leaving an attack path before adding more movement options. Compare replacements by the escape you need—crossing a crowd, travelling farther, or covering a dangerous moment—not by rarity alone.

Sprint provides a temporary speed increase, while Leap needs a safe landing area. Name the obstacle or escape window first, then compare those alternatives against the movement already available.

Hump iconHumpEpicPassiveImposing, PreyHump increases Max HP when you eat Health Food while already at full health. First secure recovery and a safe supply of Health Food; repeated hits can keep you below the trigger. Compare that growth with an immediate defensive upgrade if surviving the next fight is the urgent problem.

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SSnoutRarePassiveAffinities not confirmedCheck the current card before planning a mouth-slot combination. If it excludes another option, compare that loss with your equipped attack and feeding tools; do not infer a branching unlock solely from the name.

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TTrunkRareAttackImposingCompare the listed reach with your current attack. If the card imposes a mouth-slot restriction, include that cost before committing; the name alone does not establish a branching-evolution unlock.

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TTracker

Not confirmedPassivePredatorUse it when other selected effects reward attacking Tracked targets. Marking a target alone does not establish a damage bonus or guarantee a kill.

Marks Alpha enemies with Tracked. Official 1.1 identifies Tracker as a three-level passive with Predator affinity.

Unlock it with your first Pressure 6 victory. The listed pool prerequisites are Nomadic, Snout or More Eyes at level 2.

Official 1.1 patch notes

Use it when other selected effects reward attacking Tracked targets. Marking a target alone does not establish a damage bonus or guarantee a kill.

The announcement does not specify rarity, body slot or per-level values. Check the current in-game card before committing to a numerical build.

Plan an ally route

Plan these evolutions

Lick Wounds

Evolution directory

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LLick Wounds

Not confirmedUltimateNot confirmedKeep healing available for recovery, but avoid taking extra hits just to recharge it. A cooldown benefit does not establish that the health trade is worthwhile.

A five-level ultimate for healing on demand. Official 1.1 says taking attack damage reduces its cooldown, with Feeding Speed also affecting that reduction.

Unlock it with your first Pressure 3 victory. Saliva or Whining adds it to the evolution pool.

Official 1.1 patch notes

Keep healing available for recovery, but avoid taking extra hits just to recharge it. A cooldown benefit does not establish that the health trade is worthwhile.

The announcement does not specify rarity, affinity, body slot, exact healing or cooldown values. Healing cannot undo a hit for a goal that forbids taking damage.

Compare a defensive ultimate route

Plan these evolutions

Tracker

Evolution directory

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Choose your next step

Choose for the problem you need to solve and the conditions of your goal. The Planner helps compare listed prerequisites; it does not read your game unlocks or guarantee that a card will be offered.

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