Mechanics

Everything is Crab Mechanics: Pressure and Stats

Mechanics pages answer pressure, challenge, endless, stats, and platform-safety questions.

How to use mechanics

  1. Mechanics pages are decision pages, not glossary stubs: each one should help the player choose a safer next build.
  2. For pressure, challenge, or endless pages, identify whether the failure is food, movement, damage, or boss timing.
  3. For platform and mod searches, the site gives safety guidance and does not distribute unofficial files.

Beginner Guide

Start with food safety, one movement answer, and a coherent affinity direction; this is the practical tips, tutorial, and strategy route for first clears.

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Pressure 10 Guide

Pressure 10 is where builds need both a win condition and a mistake budget.

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Pressure Stacking and Endless Unlock

Pressure stacking and Endless unlock are current public progression questions: a May 14, 2026 Steam discussion says higher pressures stack rather than replacing earlier modifiers, and a July 29, 2026 follow-up in that same thread shows players still using it to compare how far live Pressure 20 runs can continue into Extinction.

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Genetics Skull Number and Pressure Record

The skull number beside a starting Genetic is a progress record, not an extra difficulty modifier: current public Steam explanations identify it as the highest Pressure cleared with that Genetic.

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Achievement Trigger Modes

Some achievements are not universal single-run checks. The Codex tag decides whether the credit must happen in Pressure runs, Extinction, or Challenges, so this page separates mode rules from total-damage, single-hit, and boss conditions.

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Endless and Extinction Levels

Endless unlocks at Pressure 10 and currently runs only on Pressure 10-20; this guide explains the entry gate, lower-pressure limit, Extinction scaling, and Version 1.2 saves.

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Mutagen, Rerolls, and Late-Game Value

Mutagen questions are really pacing questions: when to reroll early, when to hold upgrades for rarity, and why Endless runs can end up with spare mutagen after the build is already solved.

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Food Progress and Fast Leveling

Food routing decides how quickly a run reaches its real build. This page separates visible food progress, rarity, Cheek Pouch, Feeding Speed, Feeding Distance, diet bonuses, mushrooms, Boss Fruit, and non-food progress so players can fix the leveling bottleneck instead of only chasing damage.

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Map, POIs, and Mushrooms

Everything is Crab map routing is mostly about Points of Interest, mushroom effects, biome pressure, and deciding when a detour repairs food, movement, terrain adaptation, or high-pressure survival.

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Stats Explained

Stats questions are usually draft questions: which damage family the run is really using, why Speed alone may still feel weak, what Size actually changes, which community-reported stat caps are worth knowing, and why Carcinisation stops being free once armor lags behind.

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Purple Hearts and Charmed Enemies

Purple hearts over enemies are a live readability question: current public Steam discussion says they mark creatures that have already been charmed, so this page turns that icon into a clear social-route answer instead of leaving it buried in forum replies.

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Evolution Rarity and Legendary Upgrades

Evolution rarity questions are really draft-timing questions: when to take a useful card now, when to hold mutagen for a later rarity jump, and how Patient or Grandiose change the odds.

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Stat Penalties, Allies, and Social Upkeep

Yellow stat-pop-up questions usually come from social or charm runs where the game is adding and removing temporary ally-linked effects faster than the player can read them, and the public July 15, 2026 ally-friendly-fire complaint shows the same readability problem from another angle.

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How to Change Attacks

Current player reports describe two equipped attack slots: gain attacks through evolution picks, then use the bottom-left loadout area on the level-up screen to swap or reorder them instead of trying to edit attacks during normal movement.

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Hotbar and Attack Slots

Hotbar searches usually come from failed no-damage, Zen, Dove, or Harmless attempts where an accidental attack breaks the route.

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Trainer, Patcher, Mods, and APK Safety

Search results for trainers, patchers, unofficial APKs, and cheat tools are safety questions first; this guide points players back to official storefronts and avoids distributing files.

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Save File and Progress

Everything is Crab Version 1.2 has mid-run saves, and Version 1.2.1 now handles a corrupted resume slot at startup instead of trapping the game on a black screen.

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Splicing, Fusion, and Restore Options

Splicing and fusion questions are usually progress-control questions: whether a skipped fusion can be reopened, when Splicing unlocks, and what the live 1.1 build actually changed.

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Challenge Mode

Challenges change constraints and rewards; Wild Wild World and Wounded come up often in community difficulty talk.

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Mobile, Switch, Mods, and Trainers

Players ask about mobile, Switch, mod, and trainer options, but official storefronts currently point to PC releases.

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