Run record

Can't Touch This Underdog Pacifist Boss Stall

A June 15 no-hit proof post says the player trapped two bosses outside contact range and waited out the timer during an Underdog plus Pacifist-style run, showing that boss spacing can matter more than DPS for Can't Touch This.

DifficultyCan't Touch This / Underdog + Pacifist route
OutcomeClear
Starting geneticUnknown

Source

Source
reddit
Source date
2026-06-15
Source author
Lily_Thief
Difficulty
Can't Touch This / Underdog + Pacifist route
Outcome
Clear
Open source record

Starting genetic

Unknown

Evolution route

Unknown

Final stats

StatValue
PhysicalUnknown
AbilityUnknown
SocialUnknown
Max HPUnknown
SpeedUnknown
DodgeUnknown
Total damageUnknown
Max single hitUnknown

Damage

The public text confirms the no-hit result and the boss-stall method, but it does not expose final damage totals or end-screen stats.

Total damage
Unknown
Max single hit
Unknown

Route notes

  1. The player says they dealt only 1 damage a hit and solved the hardest moments by keeping two bosses from closing distance instead of forcing DPS.
  2. That makes this a high-signal no-hit spacing case: boss angle control and patience can be more important than scaling once the survival shell is online.
  3. Treat it as proof that a Can't Touch This run can become a timer-management problem rather than a damage race.

Evidence notes

  1. The source page shows two screenshots attached to a June 15, 2026 post titled Can't Touch This.
  2. The visible text says the player wrangled both bosses so they could not get any closer, then waited the timer out.
  3. The same public text identifies the run as Underdog plus Pacifist-style and says the player was only dealing 1 damage a hit.

Recreate in the build planner

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Evidence and verification

The links below support specific dated claims, mechanics, or player-route observations on this page; after a patch, use the current in-game text for exact values.