Run record

Steam Comment: Pressure 20 Extinction 10 Talon Benchmark

A July 29 Steam follow-up in the pressure-stacking thread adds a fresh current-version benchmark: one player says they pushed Pressure 20 into Extinction 10 while still goofing off, with Talon damage around 18k in the visible comment.

DifficultyPressure 20 into Extinction 10
OutcomeClear
Starting geneticUnknown

Source

Source
steam
Source date
2026-07-29
Source author
lostbrain89
Difficulty
Pressure 20 into Extinction 10
Outcome
Clear
Open source record

Starting genetic

Unknown

Evolution route

Unknown

Final stats

StatValue
PhysicalUnknown
AbilityUnknown
SocialUnknown
Max HPUnknown
SpeedUnknown
DodgeUnknown
Total damageUnknown
Max single hitUnknown

Damage

The visible Steam reply claims Talon damage around 18k, but it does not expose a readable end-screen card or clarify whether that number is total damage or a single-hit benchmark, so structured damage fields stay Unknown.

Total damage
Unknown
Max single hit
Unknown

Route notes

  1. Treat this as a live deep-run benchmark rather than a full route sheet: the useful public value is that a July 29 player still describes Pressure 20 into Extinction 10 as a run with room to experiment.
  2. The same reply answers a common player question: Endless access often turns into a scaling problem, and this comment shows that the current version can still produce a late Extinction shell from the normal Pressure ladder.
  3. Because the visible comment only exposes Talon plus the broad result, keep genetics, full evolution order, and end-screen stats marked Unknown.

Evidence notes

  1. The public Steam thread title says Do pressures stack or are they individual? and the page shows a visible July 29, 2026 reply from lostbrain89.
  2. That reply says the player got to Extinction 10 on Pressure 20 while goofing off.
  3. The same visible text also mentions about 18k damage with Talon.

Recreate in the build planner

This record does not publish an exact Genetic or evolution list. Use its confirmed build tags to test routes in the planner without attributing those test results to the original player.

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Evidence and verification

The links below support specific dated claims, mechanics, or player-route observations on this page; after a patch, use the current in-game text for exact values.