Healing limits after 1.1
Do not plan a Wounded clear around the old regeneration loophole. In the wording discussion, developer OddDreamsDigital identifies it as a bug fixed for 1.1.
Read the discussion · Reddit
The official 1.1 notes specifically stop Nutritious and stat-changing points of interest from healing Darwin in Wounded. Older healing reports do not establish a working route in a later version.
Official 1.1 patch notes
Compare the reported survival routes
Prepared Burrows
soundofdestruction describes Precocious into Ruminant, Prey choices and a prepared area of Burrows, with movement from Legs or Wings. An October 7 Steam clear report by Pretzel independently describes the same opening, then suggests small size, cooldown reduction and several Burrows before each boss as optional support. The Reddit guide warns that Aquaconda disrupts the ground used for Burrows. These are player reports, not a guaranteed opening: the Steam post has no result image, final stats, complete card order or measured success rate.
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A small evasive body
Ungelosh reports a clear without regeneration, using a small evasive body, armor, Tail buffs and Trunk hits of roughly 120 damage. The gold option named in the comment is Overpower; the comment does not establish Trunk's rarity. The Chaos Fruit healing reply belongs to birgic, a different player.
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An aggressive alternative
HomemadeHoboSnickers describes a more aggressive alternative using Overwhelm, Plating, Speed and Dodge, and says they rarely avoided bosses. Compare this with the Burrow route when deciding whether your current tools support fighting or retreating.
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Check the reward in your version
In the Steam reward discussion, Kotli identifies Porcupine Spines as the post-1.1 cosmetic reward and points to Codex → Achievements → Feats to check it. This is a player answer; check the reward shown in your installed version.
Read the discussion · Steam