Effect
Temporarily raises physical and ability after damage.
- Type
- Passive
- Rarity
- Rare
- Affinities
- Imposing, Predator
Rare Passive
Temporarily raises physical and ability after damage. Pair it first with Antlers and Spines and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Temporarily raises physical and ability after damage.
Pair it first with Antlers and Spines and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
The official store and launch announcement establish the game and release context, but they do not verify this entry's item-specific values. For exact effects, rarity, unlocks, and counters, use the current in-game card, Codex, or achievement screen.
Continue into a playable route instead of stopping at a single evolution note.
Contact-punishment routing built around Spines, plating, recovery, and controlled damage intake. Reflect is bonus damage, not permission to stop dodging.
Read guidePair it first with Revenge and Regenerative Tissue and test that relationship in the Pressure 20 Complete route. Avoid it in no-hit routes and add recovery before using the self-damage window.
Read guidePair it first with Carapace and Revenge and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guide