Effect
Reflects some contact damage back to enemies.
- Type
- Passive
- Rarity
- Rare
- Affinities
- Imposing
Rare Passive
Reflects some contact damage back to enemies. Pair it first with Carapace and Revenge and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Reflects some contact damage back to enemies.
Pair it first with Carapace and Revenge and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Spines is a contact-punishment tool. It can support pressure clears and reflect-style routes, but it does not belong in no-hit attempts unless you are explicitly testing achievement counting.
Pair it with plating, recovery, and movement so contact becomes controlled risk instead of repeated damage.
Related routes: Spines Reflect, Ultra-Smol Minimalist, Pressure 20 Complete.
The official store and launch announcement establish the game and release context, but they do not verify this entry's item-specific values. For exact effects, rarity, unlocks, and counters, use the current in-game card, Codex, or achievement screen.
Continue into a playable route instead of stopping at a single evolution note.
Contact-punishment routing built around Spines, plating, recovery, and controlled damage intake. Reflect is bonus damage, not permission to stop dodging.
Read guidePair it first with Plated and Shell and test that relationship in the Full Crab Carcinisation route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guidePair it first with Antlers and Spines and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guide