Read the throw’s behaviour separately from its damage value
Version 1.1 made Stoner projectiles faster and easier to hit. That is a change to delivery, not a published flat increase that can simply be added to the stone’s damage number. It can explain why an older aiming demonstration feels different, but the achievement still requires the observed stone damage to exceed 200. Improving consistency and reaching the damage threshold remain distinct parts of the attempt. Official 1.1 notes Steam achievement condition
Version 1.2 separately fixed persistent audio after a stun interrupted Stoner charging. A sound continuing after interruption is therefore a documented historical symptom, not proof that a held throw completed its charge or dealt damage. Review whether the projectile actually hit before interpreting the resulting number; the sound fix gives no new charge duration, multiplier or stun immunity. Official 1.2 notes
When comparing attempts, keep the target of the comparison clear. If one throw missed and another connected, the difference does not isolate damage scaling. If both connected but the visible value remains below the strict threshold, the control problem and the damage problem have different answers. The cited materials support that distinction, but do not supply a required stat total or a guaranteed number of Training kills. OddDreamsDigital · throwing controls Steam achievement condition Official 1.1 notes