Properties
- Type
- Attack
- Affinities
- Trickster
Compare rarity and evolution level separately: since 1.2, the in-game Codex lets you compare unlocked evolutions at different rarities and levels. Official 1.2 Codex update
Attack
Ranged stone-ammo attack with heavy damage.
Compare rarity and evolution level separately: since 1.2, the in-game Codex lets you compare unlocked evolutions at different rarities and levels. Official 1.2 Codex update
Keep track of stone availability before building the next boss plan around a large throw. Decide which shots are needed for ordinary threats and which ammunition must remain for the boss or unlock condition.
OddDreamsDigital explains in the minimum-range discussion that a quick tap and a held input give different throws; Stoner can hit nearby targets. Developer reply · throwing controls Practise the input before relying on a final boss hit.
In Stoner Convert, Xaphe found it helpful to throw just after dashing away from an attack, using the separation to anticipate the enemy’s movement. Xaphe · Stoner Convert Treat this as a technique to practise with your controls.
The official 1.1 update added Training: kills made with Stoner permanently increase Physical and Ability. Official 1.1 notes It rewards finishing enemies with your stones, so keep ammunition for targets you can actually kill.
Signal applies Tracked to enemies hit by Stoner and directs allies toward them. Official 1.1 notes The same update says Tracked targets take 50% more damage from Charmed allies. Official 1.1 notes Consider this branch when your allies can reach and attack the marked target; the bonus is not a blanket increase to your own stone damage.
Bullseye requires killing a regular boss with a stone. Steam achievement condition
Use the Stone Bullseye route to plan the finishing throw and keep enough ammunition for it. Selecting the Bullseye Genetic is a separate choice; it does not replace the achievement’s killing-blow requirement.
Yes. OddDreamsDigital’s developer reply distinguishes quick taps from held inputs and confirms that nearby targets can be hit. Practise that input distinction before relying on a close-range finishing throw. OddDreamsDigital · throwing controls
The official 1.1 notes describe Training’s Physical and Ability gains from Stoner kills as permanent. The stated trigger is a kill made with Stoner; simply hitting a target is not the same condition. Official 1.1 notes
Version 1.1 made Stoner projectiles faster and easier to hit. The note describes a projectile change without supplying a speed, flight-time or range value. Official 1.1 notes
Version 1.2 repaired lingering audio when the player was stunned while charging Stoner. That fix concerns the sound after an interruption; it does not promise that charging prevents a stun or that the throw completes through it. Official 1.2 notes
The 1.1 specialisation update also introduced the option to skip a specialisation for 10 Mutagen Points. Official 1.1 notes
For Training, a stone that hits a durable enemy but leaves it alive does not meet the kill trigger. For Signal, that same hit can serve its purpose by directing allies toward a target they can reach. Compare expected finishing opportunities with accessible ally targets when choosing between them.
An ally-focused Signal plan and a stone finishing-blow objective can pull attention in different directions. When the boss must die to your stone, preserve the finishing opportunity instead of assuming that any marked-target kill will qualify. In an ordinary combat encounter, directing allies toward a troublesome target can instead be the purpose of the throw.
The official 1.1.1 hotfix repaired a case where a Stoner specialisation failed to activate when acquired while Stoner was unequipped. This was a branch-activation bug, separate from the Training kill requirement and Signal hit requirement. An older report of an inactive branch should therefore be checked against the game version and whether Stoner was equipped when the branch was gained. Official 1.1.1 hotfix
: Added the official 1.1.1 repair for specialisations acquired while Stoner was unequipped, distinguishing that activation bug from Training’s kill trigger and Signal’s hit trigger.