The first Pressure 12 clear is the unlock event for Jet. Prepare the attempt with what is already available: the earlier Pressure 10 milestone unlocks Spinnerets in 1.2, while Pressure 11 unlocks Constriction in 1.1. These are possible earlier unlocks to inspect, not required picks and not evidence that their cards will appear in the next run. Official 1.1 notesOfficial 1.2 notes
Separate the win, the reward and the later choices
Version 1.2 states that the first Pressure 12 completion awards Selective Pressure 12 and unlocks Jet. Reaching that difficulty on the selection screen is not the same event as winning the run. The reward belongs to the completed difficulty goal, not to a particular combination of two evolutions. Official 1.2 notes
Tentacles plus a Secretion-type Evolution are Jet’s requirements for entering a run’s Evolution Pool. They are separate from its first Pressure 12 unlock. Selecting those cards does not replace the required win; conversely, the official win condition does not say that Jet itself must be used to earn the achievement. Official 1.2 notes
The Pressure-clear route is relevant as a framework for reaching a win with a workable attack, movement and food plan. Its Pressure 20 label does not mean this achievement requires Pressure 20. Compare the selected difficulty with the Pressure guide, then pursue the stated level rather than adding an unrelated higher target. Official 1.2 notes
FAQ
Must I have Tentacles and a Secretion Evolution to win Pressure 12?
Those are the published Jet pool prerequisites, not the stated condition for the Pressure 12 achievement. The first win unlocks Jet; the card combination controls its later availability within a run. Official 1.2 notes
Does unlocking Jet guarantee it will be offered immediately?
No immediate offer is promised by the announcement. It distinguishes the first Pressure 12 unlock from the Tentacles-and-Secretion pool condition. An unlocked evolution and an available offer are different steps. Official 1.2 notes
Use earlier tools according to their actual limits
If Constriction is offered, read its changed 1.2 behaviour before relying on an older demonstration. Its nearby-target damage and stun last until Darwin moves or five seconds pass. Other attacks can be used during the effect, but Darwin must remain in place. That creates a real tradeoff for a Pressure attempt: the ability to attack during control does not remove the need to leave a dangerous position. Official 1.2 notes
Spinnerets offers a different form of control: its web slows enemies and bosses that cross it, and owning it prevents slowing by Clawdia’s cobwebs. That published protection does not grant immunity to her damage. Compare the actual encounter problem with the available tool, rather than making the first Pressure 12 win depend on Jet’s future unlock. Official 1.2 notes
The 1.1 notes also changed random starting biomes from Pressure 6 onward to reduce extended starts in sand or snow. They do not promise grass for Pressure 12. Read the actual opening terrain and food access before copying a route’s first detour; a different spawn changes that immediate decision without changing the achievement’s required difficulty. Official 1.1 notes
Update history
: Replaced the generic Jet route with earlier Pressure unlocks, Constriction’s stationary limit, Spinnerets’ slowing protection and the starting-biome boundary for regular Pressure runs.