Achievements

Everything is Crab You Show Speed Achievement Guide

Reach Speed 12 or higher during a run. Steam condition

How to earn this achievement

Version 1.1 fixed incorrect Base Speed information in the Character Sheet. If an older screenshot and the current display differ, first distinguish that documented display issue from a real change in the run’s Speed. The achievement names the Speed value; a visually fast dash or an outdated readout is not an equivalent measurement. Official 1.1 notes Steam achievement condition

Check the Speed value, not how fast a dash looks

The official goal names Speed 12 or higher during a run. It does not count twelve movement choices, twelve dashes or a distance covered in a particular time. Read the named attribute as the target; a visually quick movement ability is not evidence that the Speed value reached 12. Steam achievement condition

The Slithery Slide route is relevant to moving between resources, and Smol Dodge is relevant to avoiding contact. Use those routes to keep an attempt viable while making choices that affect the target stat. A useful movement route and an achieved numerical Speed target remain different checks. Steam achievement condition

Compare the Speed entry in the stats guide with the character’s actual value after a change. This avoids crediting a lower cooldown, a longer dash or Dodge as Speed simply because each can improve movement or survival. The achievement text does not supply a required Genetic or a fixed card count. Steam achievement condition

FAQ

Does exactly Speed 12 qualify?

Yes. “12 or higher” includes 12. The goal is to reach that attribute during a run; the wording does not add a specific Pressure level or a required number of movement evolutions. Steam achievement condition

Does a very long or fast-looking dash prove completion?

No. The condition identifies the Speed attribute, not a dash animation or travel distance. Use the recorded Speed value and achievement status rather than substituting a different movement measurement. Steam achievement condition

Distinguish a movement buff from a cooldown fault

The same update increased the Speed buff from Snout’s Whiskers, without publishing the new amount in that note. This identifies a movement-related choice worth reading in the current run, but it does not establish how many selections bring an arbitrary starting value to 12. Compare the offered effect and resulting character value instead of borrowing an unsupported fixed bonus from a guide. Official 1.1 notes

Version 1.1 also fixed Whiskers and Sprint disrupting the player’s base speed while on cooldown. Do not interpret an old cooldown-related slowdown as a current intended cost, or assume that triggering the ability alone satisfies the stat achievement. The relevant comparison is the actual Speed reading and ability state, with the patch’s correction kept separate from the ability’s active movement effect. Official 1.1 notes Steam achievement condition

If movement still feels slow, identify whether the observation concerns the character stat, a movement ability’s cooldown or the terrain being crossed. These are different measurements. Only the stated Speed threshold answers this achievement; a control or terrain problem can still need attention even when the number is high. The notes provide no universal timed course or travel-distance test for proving Speed 12. Official 1.1 notes Steam achievement condition

Update history

: Replaced generic movement advice with the Base Speed display fix and distinguished Whiskers’ unspecified buff from the Whiskers/Sprint cooldown correction.