Practical use
- Physical mainly decides close-contact or slam-style damage, so use it when the run can stay on target instead of only admiring big numbers.
- Ability usually powers ranged, poison, or cast-style uptime; if the route keeps distance well, more Ability often solves the fight faster than extra Max HP.
- Social is pressure relief through allies, charm, distraction, and tempo, not a promise that Darwin can ignore personal survival or boss damage forever.
- Speed and Dodge are not identical: recent June 2026 player threads say raw Speed alone often fails to outrun cats, bosses, or body-blocked arenas unless Sprint windows, hitbox size, and terrain freedom are already solved.
- Size is not direct damage in the current public explanation. It mainly changes attack area, then only turns into extra damage indirectly through routes such as Leap Heavy or Body Slam plus Robust when the HP scaling is already online.
- Plating, resistance, recovery, food economy, and adaptation are the survival budget that lets any headline stat actually matter.
- The latest public HP-cap discussion matters because 999 Max HP is no longer just trivia; players now use it as a practical ceiling when judging how far Extinction scaling can still feel survivable.