Track encounters separately from kills. Version 1.1 enabled Gotta catch them all and My Destiny progress in Challenges; identify the achievement you need before choosing a route.
Encounters, kills and mode progress
The official June 25 version 1.1 notes explicitly enabled progress toward Gotta catch them all and My Destiny in Challenges. Advice based on the earlier June 12 report that challenge sightings did not count predates that change; it should not be used to rule out challenge runs now.
My Destiny asks for encounters with five different shiny animals, while Gotta catch them all asks for fifteen. A repeat sighting of a kind already counted does not supply a new kind. Check the relevant counter and record the kind encountered so you know which progress you are trying to add.
The separate I Wanna Be the Very Best objective asks you to defeat a shiny animal. Seeing one and defeating one are different goals: do not chase a dangerous kill when you only need an encounter. The cited 1.1 change names the two encounter achievements; it does not by itself establish challenge eligibility for every other achievement.
Choose a scouting path you can survive and leave an exit before approaching a crowded food patch. If an encounter requires crossing an unsafe area, weigh that detour against your current health and movement options. A successful scouting attempt need not be the fastest boss clear.
There is no guaranteed encounter rate established by the cited patch. Keep track of observed kinds and the modes you played instead of treating a short dry streak as a broken counter. If an expected counter fails to change, note the game version and exact achievement before reporting a problem.
The Codex display toggle is not an encounter counter
Version 1.1 changed the Bestiary’s shiny view so the selected display stays active while browsing different animals until you switch it back. This makes visual comparison more convenient. It does not mean that cycling through shiny appearances supplies encounters for an achievement or that every displayed variant was met in the current run.
Use the display to examine an entry, then use the relevant achievement progress to answer the collection question. These two interfaces serve different purposes. If you are pursuing five or fifteen different shiny kinds, your note should identify the kind encountered rather than merely record that the shiny-view toggle was on.
Plan a sighting route without inventing spawn odds
Choose the exact goal before starting. An encounter target asks a different question from defeating one shiny creature, so decide whether a dangerous fight is necessary for the objective.
Record the kind when progress changes. Another sighting of an already counted kind can be interesting without supplying the new variety still missing from the goal.
Keep mode and version with the note. The 1.1 change permits the two named encounter achievements in Challenges; an older report from before that update should not override it.
Preserve a route out of the encounter. Reaching a new area is useful only if the build can survive its terrain and surrounding enemies long enough to continue scouting.
Review the counter after the attempt before declaring a registration problem. A repeated kind, the wrong objective and an older version are different explanations and require different checks.
FAQ
Can more mushrooms guarantee more shiny animals?
No such relationship is established by the cited sources. The Giant Mushroom’s Spread reward concerns mushrooms. It should not be used as a numerical multiplier for an animal encounter rate.
Does a long dry streak prove the game has stopped spawning shinies?
No. Without a documented spawn rate and comparable observations, a streak alone cannot establish that conclusion. Record what was encountered and check the relevant progress, rather than assigning a guaranteed waiting time.
Does a shiny kill also prove every encounter goal is finished?
A kill concerns one creature, while the encounter goals require different kinds across their stated totals. Keep those requirements separate even when one encounter contributes to more than one objective.
The documented 1.1 change concerns persistence of the Bestiary’s shiny-view setting while browsing. It does not describe changing the creatures spawned in a run.
: Distinguished the persistent shiny-view toggle from actual encounters, added a collection procedure and explained why mushroom rewards or a dry streak do not establish animal-spawn probabilities.