Route purpose
A more forgiving tiny route than Ultra-Smol: keep the small-body and dodge package, but allow extra tools when the run needs them.
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Smol Dodge public records: 24. Starting genetic coverage is 7/24, and numeric result coverage is 5/24. The most repeated related routes are Burrower, Smol, Ruminant.
A more forgiving tiny route than Ultra-Smol: keep the small-body and dodge package, but allow extra tools when the run needs them.
Read guideThe links below support specific dated claims, mechanics, or player-route observations on this page; after a patch, use the current in-game text for exact values.
Two linked Steam screenshots from July 29 show a Pressure 1 clear with zero kills, zero damage taken, zero damage dealt, level 214, 444 Max HP, 75% dodge, 59 plating, and a heavily developed food-and-survival shell.
Read guideA July 25 Steam discussion comment adds a fresh long-run poison benchmark: Pressure 20 carried into Endless 10 with Snout poison scaling, Shifty and Overwhelm support, roughly 13k to 16k total damage on the visible estimate, 3k poison ticks, and more than 134 plating.
Read guideA July 17 Steam discussion adds a late-pressure Vegan plus Pacifist success case: the player says a Pressure 18 clear became extremely durable once the run focused on dodge and Social charm pressure instead of racing damage.
Read guideA July 9 Reddit post documents a small-body poison build that reached a first Extinction attempt before dying after popping out of Burrow while eating Krabken, with public text explicitly naming Pollinator, Tentacles, Slither, a poison Antlers plus Snout shell, low-cooldown Slide, and mushroom POIs for extra poison ticks.
Read guideA new July 7 Reddit progress post pushes Pressure 20 to Extinction 12 and spells out the live pain points: 75% Dodge does heavy lifting, certain enemies never disengage, and a controller disconnect during the EX12 transition helped end what the author thinks could have gone much deeper.
Read guideA July 1 post-patch Zen attempt says the run started with Fin, leaned on Burrow, chased 75% Dodge, parked in water to thin minions, and ended when a Krabken push-beam wall-clipping bug broke the no-damage attempt.
Read guideA mid-July Reddit build thread describes a Pressure 20 shell that stays as small and fast as possible, stacks senses and social pressure, uses Prehensile Tail plus Cheek Pouch for passive value, patches HP with Fibro-style gains, fungi, and sparkling food, and lets boss timers finish fights.
Read guideA June 15 no-hit proof post says the player trapped two bosses outside contact range and waited out the timer during an Underdog plus Pacifist-style run, showing that boss spacing can matter more than DPS for Can't Touch This.
Read guideA fresh June 13 screenshot-backed Zen achievement proof post confirms the demand for no-damage and no-hit routing is still active, even though the public listing does not expose a typed route breakdown.
Read guideA June 10 higher-pressure discussion records a Pressure 20 clear built around Sprint, tiny size, about 80 HP, a strong Spawn of Chaos opening roll, an early Golden Tail Stinger, dodge stacking, and upgraded Reach.
Read guideA June 9 Reddit gallery post records a successful Frenzy challenge run described as a zero-damage result, with the author noting they wanted Hibernation but never saw it.
Read guideA June 3 Boss Rush help thread turned into a confirmed clear after the player switched to a full Prey shell, then leaned on Ruminant, Burrow, dodge, and boss-on-boss overlap instead of forcing normal damage builds.
Read guideA late-June Wounded clear says a small evade shell finally worked once the run found armor, a gold Trunk hit around 120, and a few Tail-style ally buffs, even though regeneration only appeared later from Chaos Fruit.
Read guideA public Steam review from a 46.7-hour player says they had already beaten Pressure 20 and that high-pressure clears can come from brickhouse damage, small dodge-and-cataclysm shells, or ally-heavy social routing.
Read guideA screenshot-backed Zen achievement record focused on speed and size, then Tail, Sprint, Burrower, Ruminant, and Legs while avoiding damage-dealt and damage-taken triggers.
Read guideA Japanese Steam guide for the Zen achievement describes a no-damage and no-hit clear plan on patch 1.0.1 using Vegan, speed, dodge, food efficiency, Nomadic, Pollinator, movement branches, and emergency charm or escape tools.
Read guideA detailed Wounded challenge guide reports a Precocious route that resets for early Ruminant, drafts Prey evolutions, chains Burrow across one grass area, and uses Legs plus Wings to survive bosses and final meteor pressure.
Read guideA source-linked Pressure 20 plus Extinction 4 clear record that points players toward a Prey survival shell: speed, dodge, terrain adaptation, smaller body, damage reduction, HP, regeneration, and poison resistance.
Read guideA Japanese post-clear note says Pressure 20 stopped rewarding big-body brute force and instead favored Ruminant economy, mushroom XP, poison uptime, terrain adaptation, Wings, and burrow-style final-boss survival.
Read guideA Japanese Steam screenshot titled 'kept running and cleared' gives localized evidence for escape-first survival clears; the exact route is unknown from the visible listing.
Read guideA Simplified Chinese Steam screenshot titled 'Dove victory' adds localized no-damage and pacifist coverage; exact route and stats are unknown from the visible listing.
Read guideA screenshot-backed Harmless challenge post reports level 186 and says the run reached level cap, making it useful for Harmless, no-attack-slot, and high-score questions.
Read guideA screenshot-backed Ruminant post reports 77 Prey affinity and about 700 XP every 2.5 seconds, while the comments flag that cooldown reduction may not actually apply to Ruminant.
Read guideA Steam discussion player reports beating Wounded with a low-damage avoidance route: Precocious, Legs, Elusive or Smol, Tail Wag, and Leap.
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