Effect
Turns more drops into health food and helps against poison.
- Type
- Passive
- Rarity
- Rare
- Affinities
- Prey
Rare Passive
Turns more drops into health food and helps against poison. Pair it first with Fungoid and Saliva and test that relationship in the Beginner First Clear route. The route still needs food when safe drops do not appear.
Turns more drops into health food and helps against poison.
Pair it first with Fungoid and Saliva and test that relationship in the Beginner First Clear route. The route still needs food when safe drops do not appear.
The official store and launch announcement establish the game and release context, but they do not verify this entry's item-specific values. For exact effects, rarity, unlocks, and counters, use the current in-game card, Codex, or achievement screen.
Continue into a playable route instead of stopping at a single evolution note.
A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.
Read guideNo-damage, no-hit, and low-violence routing built around normal-run eligibility, food access, Prey affinity, boss outlasting, and avoiding player-owned damage sources.
Read guideA mastery route for high-pressure clears, all-genetics completion, Extinction goals, and challenge finalisation. Recent community routes split into big physical, big ability, tiny survival, and full-Social shells.
Read guideA low-greed route for seeing animals, shiny enemies, and long-term collection targets without turning the run into a fragile sprint.
Read guidePair it first with Forager and Vegan and test that relationship in the Vegan Pacifist route. Poisonous mushrooms need resistance or a deliberate Vegan/food plan.
Read guidePair it first with Stomach and Cheek Pouch and test that relationship in the Beginner First Clear route. Food tools cannot create value from a biome with no usable supply.
Read guide