Properties
- Type
- Passive
- Rarity
- Rare
- Affinities
- Prey
Rare Passive
Turns more drops into health food and helps against poison.
A May 2026 player discussion describes Forager paired with Hump, including both successful runs and a final-boss death. Hump / Forager · player discussion
Treat this as a food-and-health combination to evaluate, not guaranteed survival. The reports do not isolate Forager’s drop rate or establish a numerical poison-resistance value.
Assess the food you can actually pick up after an encounter. If reaching drops is unsafe, solve that approach first; extra recovery from drops is not the same as protection during the fight.
Plan a Pressure 1 attempt around the cards you can use: reach food, escape dangerous attacks and develop one reliable attack. Compare alternatives before committing upgrades.
Read guideChoose a food route without confusing diet with achievement rules. Prepare a Dove attempt without dealing damage, or add the separate damage-taken restriction for Zen.
Read guideA mastery route for high-pressure clears, all-genetics completion, Extinction goals, and challenge finalisation. Recent community routes split into big physical, big ability, tiny survival, and full-Social shells.
Read guideNearby mushrooms shorten the search for food, but do not make every mushroom safe. Identify the mushroom and your resistance before eating; keep another food option when the available type is unsuitable.
Read guideSeparate the benefit of eating faster from health recovery between encounters. If food is easy to reach but unsafe to linger over, feeding speed matters; if the map is empty, neither benefit creates food.
Read guide: Added questions covering “What do the Hump and Forager player reports actually show?” and “Does recovery from drops protect me while I approach them?”. The answers clarify the relevant choice while preserving the stated conditions, distinctions and attribution to the original sources.