Practical use
- Current public food data lists common fruit, fish, and meat at 10 total progress, rare at 30, epic at 90, and legendary at 300 before route modifiers.
- Mushroom progress scales with the run, so do not treat one early screenshot as a permanent fixed value.
- Boss Fruit completes the current level but does not carry extra progress forward; some POI level rewards can preserve overflow into the next level.
- Version 1.2.1 fixes the timing bug where collecting a Branching Boss Fruit on the same frame as a regular level-up could fail to award the Branching Evolution; update before diagnosing a missing branch.
- Cheek Pouch removes the need to stand on food, while Feeding Speed and Feeding Distance solve different parts of the same collection problem.
- Herbivore, Vegan, Piscivore, Carnivore, Scavenger, and Omnivore change which food sources are efficient; build around the food actually available in the current biome and route.
- At high Pressure, safe movement and food storage usually create more total levels than stopping for every fight.