Properties
- Type
- Movement
- Rarity
- Common
- Affinities
- Predator
Common Movement
Jumps over enemies and hazards while avoiding damage.
Version 1.1 allowed Leap to appear as a Common Evolution. Official 1.1 notes
Compare the offered version before committing a movement slot. This rarity change does not specify jump distance, cooldown or a complete immunity window.
Choose a landing area before jumping over a threat. Crossing the obstacle is only half the escape; leave enough open space after landing to avoid immediately meeting another attack.
Plan a Pressure 1 attempt around the cards you can use: reach food, escape dangerous attacks and develop one reliable attack. Compare alternatives before committing upgrades.
Read guideChoose a food route without confusing diet with achievement rules. Prepare a Dove attempt without dealing damage, or add the separate damage-taken restriction for Zen.
Read guidePlan a small-body run by separating the 40% Size goal, the 75% Dodge goal and Minimalist’s empty-slot tradeoff. Keep the tools your chosen challenge actually needs.
Read guideCompare deaths from failed escapes with deaths from heavy hits. Extra speed addresses the first problem, while reduced resistance can worsen the second; choose according to the failure you are trying to fix.
Read guideSave the temporary speed for a crossing or escape you can identify in advance. Plan how to move during its cooldown rather than relying on the burst to be available at every dangerous approach.
Read guide: Added questions covering “Can Leap appear at Common rarity?” and “What should I check beyond the obstacle I want to jump over?”. The answers clarify the relevant choice while preserving the stated conditions, distinctions and attribution to the original sources.