Practical use
- Beat Pressure 1 to unlock Genetic Splicing. It applies to regular Pressure runs once available; Challenge runs do not offer the splice flow.
- A splice presents three Genetics, lets you choose one, then presents a second group of three and lets you choose one more. A Genetic skipped in the first group can appear again in the second.
- You can decline Splicing and choose one Genetic from everything you have unlocked. This trades the two-Genetic combination for full control over a single start.
- Restarting or quitting before 30 seconds keeps the same Splicing offers for the next run. Dying, including within those first 30 seconds, refreshes the choices normally.
- The game therefore does not provide a free rapid reroll for a specific two-Genetic combination. Use a single chosen Genetic when build control matters more than splice power.
- To check what you chose after the run starts, press Tab or C to open the Character and stats screen, or use CHARACTER from the pause menu. The one or two selected Genetics appear below Darwin; hover them for their tooltips. This view remains available while an Evolution, Specialisation, or POI choice is open.
- Do not confuse starting Genetic Splicing with evolution branches or an in-run fusion offer; they are separate decisions.