Mechanics

Everything is Crab Map Guide: POIs, Mushroom Effects, Biomes, and Routes

Everything is Crab map routing is mostly about Points of Interest, mushroom effects, biome pressure, and deciding when a detour repairs food, movement, terrain adaptation, or high-pressure survival.

Practical use

  1. Check nearby Points of Interest before committing to a risky boss timer.
  2. Do not auto-eat every mushroom prompt; treat mushrooms as route tools only when the effect or payoff fits the current run.
  3. A fresh July 10 Steam discussion adds one practical live rule: mushrooms still give a little food progress, but blind eating is only worth it when the shell can absorb poison or is already converting poison into real payoff.
  4. That same live thread also clarifies the current read pattern: higher Identify % improves your chance to reveal the effect when you get close, and the same mushroom sprite keeps the same effect for the whole run even though the mapping reshuffles next run.
  5. A current August Steam question highlights a UI limitation worth planning around: after a mushroom has been identified, moving away and returning may not show its type again. Memorize the sprite or route position for the rest of that run; the missing repeat label does not mean the effect changed.
  6. An August 25 Pressure 11 discussion reinforces the practical rule for searchers asking about mushroom colors: there is no globally safe shape or color. Identify one inside the current run, reuse that knowledge only for that run, and keep a burrow or healing route ready before blind eating.
  7. The July 7 Steam mushroom guide adds three Giant Mushroom POI route levers that are easy to miss in search results: Study improves identification success, Dip adds one poison tick, and Spread raises mushroom spawn rate.
  8. The official 1.2 highlights say world generation will place more flora, rocks, and trees across the map and reduce large barren areas. Recheck familiar POI detours after the August 13 release because map texture and routing density may change.
  9. Use the map as a repair tool: mushrooms and POI rewards matter most when they fix food, speed, adaptation, dodge, recovery, or a poison route that is already online.
  10. Current player discussion also keeps one high-upside poison case visible: Snout into Poison Sequestration is being treated as a real late-game damage shell, not as a reason to gamble every unidentified mushroom in a weak run.
  11. A June 9 Steam developer reply adds one practical future note for route planning: the 1.1 patch is expected to make random size changes from these rewards smarter, pushing bigger or smaller based on the current run instead of always inflating size blindly.
  12. For Pressure 20, Wounded, and Extinction-style runs, record which POI, mushroom, or burrow chain solved the run so the route can be repeated.
  13. Do not chase every map marker; a long detour can cost more health and food than the reward gives back.

POI and mushroom risk/reward table

Run stateUse POI or mushroom forSkip or delay when
Before first bossFood buffer, movement repair, terrain adaptation, or a clean main-stat push.The detour costs more HP or food than the reward can replace.
When a mushroom appearsA known repair: a little food progress, safe poison-route tempo, adaptation, or recovery that the current build can actually use.You cannot read the effect, the run cannot absorb a bad roll, or the same detour would delay the next safe level-up.
When the effect is still unknownTreat Identify % as your information stat: get closer, read the reveal if it appears, and reuse the same sprite later in the run once one copy is identified.You still need to blind-bite it for progress, or you are about to turn one risky sample into a route-wide habit.
Pressure 10-20Repeatable stability: dodge, recovery, adaptation, or one missing build piece.The marker pulls you into bad terrain before the boss timer.
Collection runScouting coverage and safe route extension.You already found the target and need to preserve the clear.
Endless or Extinction attemptA documented recovery point that can be repeated in later runs.The reward is random enough that it cannot become route logic yet.

The right detour is the one that fixes the current bottleneck. A mushroom is good only when the effect, the travel risk, and the build payoff all make sense for the run in front of you, and Giant Mushroom POIs are best treated as route levers for identification, poison ticks, or spawn-rate control rather than free clicks.

Related pages

Everything is Crab mushroom effects and when to eat them

Turns mushrooms into route decisions: payoff, detour cost, and pressure risk.

Read guide

Beginner First Clear

A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.

Read guide

Physical Predator

Direct-contact damage, meat routing, and Physical scaling for players who want bosses to end quickly instead of becoming endurance checks.

Read guide

Poison Trickster

Ability-scaling poison, Stinger routing, and ranged uptime. This route wins by applying damage safely and letting status ticks finish what raw burst cannot.

Read guide