Builds

Everything is Crab Charm Build: Frens and Rebellious Conditions

Recruit allies through friendship interactions or charm options, then choose the right objective: 12 charmed allies at once for Frens, or a charmed Crawlee killing Clawdia for Rebellious.

Pick the ally condition before choosing upgrades

Frens requires 12 charmed allies at the same time. Rebellious requires a charmed Crawlee to kill Clawdia. A cumulative count of animals recruited, a different ally’s finishing hit or Darwin killing the boss does not meet those respective conditions.

Choose for the next encounter

Recruit without waiting for a specific card

Version 1.1 added friendship offers accepted with the interact control. Attacking the offering animal removes its prompt; Social and time without attacking affect offer frequency.

Read the option you actually have

Tail Wag and Toe Beans are options to inspect, not a required pair. Check activation, target and chance before spending another upgrade; a charm attempt is not the same as a confirmed ally.

Tail Wag · Toe Beans

Separate Darwee from a charmed Crawlee

Version 1.2 gives Darwee a separate cap and excludes it from the maximum charmed-allies count. Do not assume every friendly creature satisfies the same achievement condition.

Route phases

  1. For Frens, follow the current charmed group rather than adding up every animal recruited earlier. Check the current charm capacity and available options before planning for a group of 12.
  2. If recruitment is too slow, compare the available charm options. If allies are dying before the count is reached, change the encounters or route instead of assuming a higher charm chance solves the loss.
  3. For Rebellious, confirm that the intended ally is a charmed Crawlee and that the encounter is Clawdia. A crowd of other animals does not substitute for that pairing.
  4. Before Clawdia is close to death, identify what is still dealing damage. Adjust deliberate attacks and ongoing effects so your own damage or another ally does not take the finishing hit.
  5. Keep food access and an escape while setting up either goal. If the result does not match the condition, note the ally state, finishing hit, mode and game version before trying again.

Choose your next adjustment

For Frens, the useful record is the highest simultaneous charmed group and what reduced it. For Rebellious, it is whether the correct Crawlee was charmed and dealt the finishing hit. If your goal is simply an ally-assisted victory, use Social Pack instead of carrying these extra restrictions into every run.

Continue with the relevant detail

Targeting support does not choose the achievement’s killer

The 1.1 notes describe Signal as a Stoner specialisation that marks an enemy Tracked and makes allies focus on it. Tracked enemies take 50% more damage from charmed allies. This can change the group’s target, but it does not reserve the finishing hit for the particular Crawlee required by Rebellious. Source: Official 1.1 notes Source: Steam achievement conditions

The same update’s Marking description says Spur applies Tracked, and Tracked targets receive double the charm chance. A higher chance still describes an attempt, not a confirmed ally. Read the chance for the actual target and check that it joined the group before counting it towards Frens. Source: Official 1.1 notes

Common counting and finishing-hit mistakes

Recruiting another animal does not recover a simultaneous count lost when a different ally dies unless the current group reaches the required number again. For Rebellious, adding more allies can also add competing damage dealers. Prioritise the required ally and the final hit instead of treating the largest possible crowd as the answer to both goals. Source: Steam achievement conditions

FAQ

Should I compare the same charm chance for a regular enemy and an Alpha?

The 1.1 tooltips distinguish the chance against regular enemies from the chance against Alphas. Use the appropriate figure for the target in front of you. A result against one category does not establish the chance against the other, even when the same charm Evolution is equipped. Source: Official 1.1 notes

Can an ordinary Crawlee kill satisfy Rebellious?

The condition requires a charmed Crawlee to kill Clawdia. The identity of the ally, its charmed state and the identity of the boss all matter. A Crawlee elsewhere on the map, or a different ally dealing the final damage, does not establish the listed result. Source: Steam achievement conditions

Does dealing more personal damage always help this attempt?

It can shorten the fight, but Darwin taking the final hit does not satisfy the required Crawlee kill. Before the boss is close to death, separate damage you control from ongoing effects and other allies. Stop adding personal damage when it would remove the intended finishing opportunity. Source: Steam achievement conditions

Sources and their scope

Update history

: Expanded Signal and Tracked target decisions and their charm-chance distinction. Clarified that focusing allies on Clawdia does not reserve the finishing blow for the charmed Crawlee required by Rebellious.