Recruit without waiting for a specific card
Version 1.1 added friendship offers accepted with the interact control. Attacking the offering animal removes its prompt; Social and time without attacking affect offer frequency.
Builds
Recruit allies through friendship interactions or charm options, then choose the right objective: 12 charmed allies at once for Frens, or a charmed Crawlee killing Clawdia for Rebellious.
Frens requires 12 charmed allies at the same time. Rebellious requires a charmed Crawlee to kill Clawdia. A cumulative count of animals recruited, a different ally’s finishing hit or Darwin killing the boss does not meet those respective conditions.
Version 1.1 added friendship offers accepted with the interact control. Attacking the offering animal removes its prompt; Social and time without attacking affect offer frequency.
Tail Wag and Toe Beans are options to inspect, not a required pair. Check activation, target and chance before spending another upgrade; a charm attempt is not the same as a confirmed ally.
Version 1.2 gives Darwee a separate cap and excludes it from the maximum charmed-allies count. Do not assume every friendly creature satisfies the same achievement condition.
For Frens, the useful record is the highest simultaneous charmed group and what reduced it. For Rebellious, it is whether the correct Crawlee was charmed and dealt the finishing hit. If your goal is simply an ally-assisted victory, use Social Pack instead of carrying these extra restrictions into every run.
The 1.1 notes describe Signal as a Stoner specialisation that marks an enemy Tracked and makes allies focus on it. Tracked enemies take 50% more damage from charmed allies. This can change the group’s target, but it does not reserve the finishing hit for the particular Crawlee required by Rebellious. Source: Official 1.1 notes Source: Steam achievement conditions
The same update’s Marking description says Spur applies Tracked, and Tracked targets receive double the charm chance. A higher chance still describes an attempt, not a confirmed ally. Read the chance for the actual target and check that it joined the group before counting it towards Frens. Source: Official 1.1 notes
Recruiting another animal does not recover a simultaneous count lost when a different ally dies unless the current group reaches the required number again. For Rebellious, adding more allies can also add competing damage dealers. Prioritise the required ally and the final hit instead of treating the largest possible crowd as the answer to both goals. Source: Steam achievement conditions
The 1.1 tooltips distinguish the chance against regular enemies from the chance against Alphas. Use the appropriate figure for the target in front of you. A result against one category does not establish the chance against the other, even when the same charm Evolution is equipped. Source: Official 1.1 notes
The condition requires a charmed Crawlee to kill Clawdia. The identity of the ally, its charmed state and the identity of the boss all matter. A Crawlee elsewhere on the map, or a different ally dealing the final damage, does not establish the listed result. Source: Steam achievement conditions
It can shorten the fight, but Darwin taking the final hit does not satisfy the required Crawlee kill. Before the boss is close to death, separate damage you control from ongoing effects and other allies. Stop adding personal damage when it would remove the intended finishing opportunity. Source: Steam achievement conditions
The achievement conditions define the required count, ally and boss.
See Charmed improvements for friendship interactions and charm tooltips.
See New Friend for Darwee’s separate population rule.
: Expanded Signal and Tracked target decisions and their charm-chance distinction. Clarified that focusing allies on Clawdia does not reserve the finishing blow for the charmed Crawlee required by Rebellious.