Run record

Extinction 10 Ability and Impervious Report

A high-extinction discussion record that is useful for tracking Ability scaling, Stubborn, POI/mushroom loops, desert heat adaptation, and delayed-damage caveats around Impervious.

DifficultyExtinction 10+
OutcomeClear
Starting geneticStubborn

Source

Source
reddit
Source date
2026-05-17
Source author
Community discussion
Difficulty
Extinction 10+
Outcome
Clear
Open source record

Starting genetic

Stubborn iconStubborn

Final stats

StatValue
PhysicalUnknown
Ability999
SocialUnknown
Max HPUnknown
SpeedUnknown
DodgeUnknown
Total damageUnknown
Max single hitUnknown

Damage

The 999 Ability value is a community report; exact end-screen context is not visible in the discussion text.

Total damage
Unknown
Max single hit
Unknown

Route notes

  1. This is a discussion-backed high-extinction record, not a fully extracted result card.
  2. The useful structured fields are Stubborn, POI/mushroom routing, desert or heat adaptation, Ability scaling, and the Impervious delayed-damage warning.
  3. Use this as a route clue rather than a final leaderboard value unless a visible end-screen value is available.

Evidence notes

  1. The thread discusses EX10+ survival and Stubborn as a partial fix for upgrade pressure.
  2. A follow-up reports reaching EX11 and seeing 999 Ability damage.
  3. Another reply flags Impervious as delayed damage that may be counted as self damage.

Recreate in the build planner

Use the confirmed route details as reference points; test any unrecorded choices in the planner and compare the resulting stats.

Everything is Crab Build Planner

Evidence and verification

The links below support specific dated claims, mechanics, or player-route observations on this page; after a patch, use the current in-game text for exact values.