Branching Passive

Everything is Crab Wings Evolution Guide

Raises terrain adaptation and speed.

Version notes

Version 1.1 added Condor’s Wings as the cosmetic reward for Challenger 6. Official 1.1 notes

Wings iconWings

Properties

Type
Passive
Rarity
Branching
Affinities
Predator, Prey

Practical use

Judge the terrain benefit on the ground your route actually crosses. If terrain is already manageable, compare another way to gain speed; neither benefit substitutes for an attack plan when the boss arrives.

Wings FAQ

Does Challenger 6 unlock an extra flying action?

The 1.1 reward is specifically Condor’s Wings, a cosmetic. Read it as an appearance reward rather than a new action button. The passive Wings entry still needs to be judged by its listed terrain adaptation and speed effects.

How should I choose between Wings and a movement skill?

Identify the obstacle: repeated slow travel across the route, or a particular attack you need to escape. Passive movement benefits and an actively timed escape answer different needs. Compare what you will use during the next dangerous crossing, while keeping enough of the build for the encounter at the end of that route.

A dated example of the first Wings level

CecilHorns and TazunaHayakawa’s June guide records level 1 Wings as +80% Terrain Adaptation and +1 Speed. Those are two different stats: the terrain value is not an 80% general movement-speed increase. Treat the figures as a historical player-guide example; they do not establish the rest of the upgrade table or the current Glide cooldown. CecilHorns / TazunaHayakawa · June guide

Related pages

Slithery Slide POI

Speed, terrain adaptation, Points of Interest chaining, and collection routing for players farming map value rather than only boss damage.

Read guide

Pressure 20 Complete

A mastery route for high-pressure clears, all-genetics completion, Extinction goals, and challenge finalisation. Recent community routes split into big physical, big ability, tiny survival, and full-Social shells.

Read guide

Shiny and Bestiary Collection

A low-greed route for seeing animals, shiny enemies, and long-term collection targets without turning the run into a fragile sprint.

Read guide

Legs

Use ordinary movement speed to connect safe positions between attack windows. If a single obstacle or encirclement is what ends runs, compare a movement skill that directly solves that crossing.

Read guide

Nomadic

Choose a path through useful, reachable points of interest. A discovery reward is less valuable when the detour consumes the food or health needed to finish the next encounter.

Read guide

Update history

: Added a dated level-one Wings example from the June player guide, distinguishing Terrain Adaptation from Speed and leaving later upgrade values and Glide cooldown unconfirmed.