Effect
Poisons nearby enemies after you are hit.
- Type
- Passive
- Rarity
- Rare
- Affinities
- Trickster
Rare Passive
Poisons nearby enemies after you are hit. Pair it first with Spines and Revenge and test that relationship in the Poison Trickster route. A trigger that requires taking damage conflicts with no-hit goals.
Poisons nearby enemies after you are hit.
Pair it first with Spines and Revenge and test that relationship in the Poison Trickster route. A trigger that requires taking damage conflicts with no-hit goals.
The official store and launch announcement establish the game and release context, but they do not verify this entry's item-specific values. For exact effects, rarity, unlocks, and counters, use the current in-game card, Codex, or achievement screen.
Continue into a playable route instead of stopping at a single evolution note.
Ability-scaling poison, Stinger routing, and ranged uptime. This route wins by applying damage safely and letting status ticks finish what raw burst cannot.
Read guidePair it first with Carapace and Revenge and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guidePair it first with Antlers and Spines and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guide