Properties
- Type
- Attack
- Rarity
- Rare
- Affinities
- Trickster
Rare Attack
A medium-range Physical attack that damages and stuns the first target hit for 2 seconds. Level 3 shows 1.3–1.6× Physical damage and a 4.5-second cooldown; Whiplash scales damage with Feeding Speed and increases travel speed, while Sticky pulls based on relative size.
Line up the target before using the stun to prepare another attack. A September 2 creator video documents a self-imposed no-movement win after more than eight hours of attempts, using Projectile Tongue to bring food within reach and Spawn of Chaos plus Simple as the starting Genetics. TMOA · no-movement challenge Treat that as one unusual challenge route, not proof that this card guarantees the start or the win. Compare Whiplash with Sticky by the setup you need: damage linked to feeding speed or a pull whose result depends on relative size.
The official 1.2 announcement introduced Projectile Tongue as a five-level Rare Attack in the Trickster family. It unlocks after completing Pressure 3 for the first time, with specialisations offered at level 3, or level 2 with Expert. Official 1.2 notes
The Pressure clear unlocks the Evolution; the Evolution level controls when the branch is offered in a run. Do not confuse either milestone with the level-3 damage and cooldown snapshot above. Expert changes the stated specialisation timing, not the first Pressure 3 completion requirement. Official 1.2 notes
While the tongue is deployed, Darwin is temporarily rooted in place. The first enemy hit takes the damage and stun. Official 1.2 notes
Choose the line before firing and consider what can reach you during the deployment. Stunning the first enemy does not stop another enemy approaching from the side. A clear first target and a safe place to stand are therefore part of the attack setup, especially when the intended follow-up needs you to stay close.
Sticky pulls a smaller target toward Darwin, pulls Darwin toward a larger target, and pulls similarly sized participants toward each other at speeds relative to their weight difference. It can also collect multiple resources, including food and rocks. Official 1.2 notes
Check the target’s size before using Sticky as an approach or collection tool. A larger enemy changes which end of the tongue moves; aiming at it can bring Darwin into the encounter. For food collection, distinguish the desired resource pull from the position you would create by hitting an enemy instead.
Whiplash increases the tongue’s firing speed and multiplies its damage by Feeding Speed. Official 1.2 notes
Compare that damage investment with the repositioning you actually need. Choose between supporting the Feeding Speed interaction and arranging a useful pull, rather than assuming the two branches solve the same problem. The ordinary first-target stun is part of the attack description before that branch choice.
No. Against a larger target the official rule moves the player toward the target. Similar size can move both participants. A plan that needs the enemy to arrive at your current position must therefore account for the relative sizes before the hit.
Choose a way to apply poison, then build around the openings needed to use it. Compare Spit with Poisonous Saliva, Stinger, and the conditional Pedal Glands route without treating every card as mandatory.
Read guideIf choosing it for the stunned-target benefit, first identify how the target will be stunned. Without a dependable setup, compare the ordinary bite rather than budgeting for a bonus you cannot trigger.
Read guideSeparate the Physical hit from the Ability-scaled poison when choosing upgrades. Decide which part is doing useful work in your route, and avoid assuming that improving one automatically improves the other equally.
Read guide