Effect
Improves health regeneration for attrition fights.
- Type
- Passive
- Rarity
- Common
- Affinities
- Imposing
Common Passive
Improves health regeneration for attrition fights. Pair it first with Leech and Impervious and test that relationship in the Beginner First Clear route. Regeneration cannot answer damage that kills the run before the next tick.
Improves health regeneration for attrition fights.
Pair it first with Leech and Impervious and test that relationship in the Beginner First Clear route. Regeneration cannot answer damage that kills the run before the next tick.
The official store and launch announcement establish the game and release context, but they do not verify this entry's item-specific values. For exact effects, rarity, unlocks, and counters, use the current in-game card, Codex, or achievement screen.
Continue into a playable route instead of stopping at a single evolution note.
A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.
Read guideContact-punishment routing built around Spines, plating, recovery, and controlled damage intake. Reflect is bonus damage, not permission to stop dodging.
Read guideA defensive achievement route for 100 Coats and long fights: armor, shell value, recovery windows, and patient boss pacing.
Read guideEndgame routing for the final boss, under-15-second kills, Cataclysm timing, and full-run readiness checks.
Read guidePair it first with Cortex and Regenerative Tissue and test that relationship in the Pressure 20 Complete route. Check Beak, Leech, Snout, Trunk, and other mouth-slot conflicts before committing.
Read guidePair it first with Hump and Regenerative Tissue and test that relationship in the Spines Reflect route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guide