Effect
Simple damage resistance.
- Type
- Passive
- Rarity
- Rare
- Affinities
- Carcinisation, Imposing
Rare Passive
Simple damage resistance. Pair it first with Carapace and Plated and test that relationship in the Beginner First Clear route. Plating or delayed mitigation does not make no-hit conditions safe.
Simple damage resistance.
Pair it first with Carapace and Plated and test that relationship in the Beginner First Clear route. Plating or delayed mitigation does not make no-hit conditions safe.
The official store and launch announcement establish the game and release context, but they do not verify this entry's item-specific values. For exact effects, rarity, unlocks, and counters, use the current in-game card, Codex, or achievement screen.
Continue into a playable route instead of stopping at a single evolution note.
A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.
Read guideNo-damage, no-hit, and low-violence routing built around normal-run eligibility, food access, Prey affinity, boss outlasting, and avoiding player-owned damage sources.
Read guideCarapace, pincers, legs, shells, and food-rarity tradeoffs. Strong when the run is stable; dangerous in Pressure 20 or damage-sensitive routes if taken while behind.
Read guideThe achievement-oriented tiny-body route: Smol, dodge, empty-slot scaling, Zen discipline, low hitbox pressure, and careful boss survival.
Read guidePair it first with Plated and Shell and test that relationship in the Full Crab Carcinisation route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guidePair it first with Overwhelm and Carapace and test that relationship in the Chonk Body Slam route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guide