Effect
Raises plating for shield-like durability.
- Type
- Passive
- Rarity
- Common
- Affinities
- Imposing
Common Passive
Raises plating for shield-like durability. Pair it first with Overwhelm and Carapace and test that relationship in the Chonk Body Slam route. Plating or delayed mitigation does not make no-hit conditions safe.
Raises plating for shield-like durability.
Pair it first with Overwhelm and Carapace and test that relationship in the Chonk Body Slam route. Plating or delayed mitigation does not make no-hit conditions safe.
Players searching plating usually need Armor, no-hit caveats, or defense-build planning. A July 19, 2026 Steam answer now makes one edge case explicit: losing plating still breaks Zen or other no-hit attempts.
Use Plated with Moulting, Shell, Spines, or recovery when the route needs repeatable damage buffers, but treat it as defense rather than an achievement loophole.
Related routes: Moulting Defense, Spines Reflect, Pressure 20 Complete.
The links below support specific dated claims, mechanics, or player-route observations on this page; after a patch, use the current in-game text for exact values.
Continue into a playable route instead of stopping at a single evolution note.
Max HP, Size, Body Slam, food reach, POI leveling, and durability scaling. After 1.0.1, Robust is still useful but cannot be the whole tank plan.
Read guideContact-punishment routing built around Spines, plating, recovery, and controlled damage intake. Reflect is bonus damage, not permission to stop dodging.
Read guideA defensive achievement route for 100 Coats and long fights: armor, shell value, recovery windows, and patient boss pacing.
Read guidePair it first with Plated and Carapace and test that relationship in the Beginner First Clear route. Losing Plating also removes part of the damage payoff.
Read guidePair it first with Plated and Shell and test that relationship in the Full Crab Carcinisation route. Plating or delayed mitigation does not make no-hit conditions safe.
Read guide