Genetics

Highborn: Returned Damage and Nearby Effects

Lowers Physical and Ability damage, expands the nearby area, and amplifies damage taken by nearby enemies. Developer reply · Highborn General Damage is a separate multiplier and is not reduced. Developer reply · Highborn

Highborn iconHighborn

Unlock

Return over 2000 damage in a single run.

FAQ

Which attacks need a closer look with Highborn?

Consider Spines or Toe Beans to use the enlarged nearby area. Check the main attack’s scaling first: the Physical and Ability penalties can weaken other damage sources.

Does the damage-dealt total prove the unlock?

After the run, inspect Highborn in the Codex to check the returned-damage goal. Ordinary total damage does not show whether that goal was met.

Read next: Spines Reflect.

You May Also Need

Separate the attack stat from the nearby benefit

OddDreamsDigital’s explanation separates the Physical and Ability penalties from the general Damage multiplier and confirms Spines and Toe Beans as nearby-effect examples. OddDreamsDigital · Highborn explanation

For a proposed loadout, identify the stat that powers its main hit first, then identify which part benefits from the larger nearby area. A Physical attack with no useful nearby effect and a setup built around Spines present different tradeoffs. Consider those two parts together; the unchanged general Damage multiplier does not cancel a reduction to the attack’s own scaling stat. OddDreamsDigital · Highborn explanation

Reading an older numerical description

In a May 9 question, Merk’ Urokrom listed Highborn as -50% Physical and Ability, +50% Nearby Area, and +50% damage taken by nearby enemies. These are three separate entries in a historical player description. The area figure describes a nearby-area modifier, not a damage bonus for every target on the map; the damage-taken entry concerns enemies inside that area. The post alone does not verify a current stacking formula. Merk’ Urokrom · May description

Update history

: Added Merk’ Urokrom’s May numerical description, separating the Physical and Ability penalties, Nearby Area increase and nearby enemy vulnerability without treating it as a current stacking formula.