Biomes

Grass Biome Guide

Grass is the baseline scouting biome: use it to stabilize food, read animal density, and decide whether the run is safe enough to specialize.

Run checklist

  1. Treat early grass routes as information gathering, not proof the build is already strong.
  2. Pick food and movement before forcing rare branch paths.
  3. Use safer prey and POIs to reach the first real build decision.
  4. For collection runs, record animal sightings by biome so Full House attempts become repeatable.

Related achievements

This page is not tied to one achievement, but it works as preparation for this guide family.

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Biome pages for grass, sand, snow, and water routing with food, movement, hazard, and scouting priorities.

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Beginner First Clear

Plan a Pressure 1 attempt around the cards you can use: reach food, escape dangerous attacks and develop one reliable attack. Compare alternatives before committing upgrades.

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How to Read Biome Pressure

Biome pressure is the reason a build that looks fine on paper suddenly runs out of food, space, or safe boss angles.

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Builds

Detailed archetypes with core evolutions, genetics, phases, risks, and related route links.

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How to Read Biome Pressure

Biome pressure is the reason a build that looks fine on paper suddenly runs out of food, space, or safe boss angles.

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Sand Biome

Sand routes need heat and distance discipline: do not turn every sighting into a fight when the run still lacks food or movement.

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Snow Biome

Snow is a route-stress biome: blizzards, slow scouting, and visibility pressure make movement and recovery more valuable.

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Water Biome

Water routes are best treated as mobility checks: fish, terrain penalties, and scouting loops can punish builds with no repositioning.

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Recognize the opening without assuming a fixed map

Grass can offer a familiar place to judge a new opening, but the map is not a fixed route diagram. Version 1.2 added more flora, rocks and trees through world-generation improvements and specifically named Grass among the biomes receiving extra terrain decorations. An empty lane in an older screenshot is therefore not a promise that the same space will be clear in your run.

Start by finding reachable food, a direction with room to move and any nearby interaction you intend to use. A route should connect those observed features. Walking toward a remembered coordinate or chasing every object in sight can turn a manageable opening into an avoidable detour, especially before the build has enough movement to leave a crowded area.

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Distinguish Boss Rush from ordinary Pressure starts

Version 1.1 made Boss Rush always start in Grass. That rule belongs to Boss Rush. The same update describes more varied random starting biomes from Pressure 6 onward, reducing long streaks of Sand or Snow starts. It does not say that all higher-Pressure runs start in Grass or that every Challenge uses the Boss Rush rule.

Use the mode selection to interpret the opening. If you are preparing a Boss Rush strategy, Grass is a documented starting condition. If you are planning the next regular Pressure attempt, keep the opening flexible enough to respond to the biome you actually receive. The patch does not provide a fixed rotation or a probability table for those starts.

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Trees change projectile decisions

Version 1.2 changed Spit to collide with more world elements, including rocks and trees, while removing its collision with cobwebs. Extra scenery can therefore affect a ranged approach rather than merely decorating it. If the target is behind a tree, adding more damage does not by itself solve the blocked line between Darwin and that target.

Choose a firing lane before committing to the attack. Move around the obstacle when there is room, or change the approach if repositioning would lead into enemies. This follows the named collision change; it does not establish a general rule that every projectile passes through the same objects or that all foliage blocks Spit.

FAQ

Is every fruit-shaped object safe to approach?

No. The Spineapple discussion describes a fruit disguise: the player identifies a reversed stem and the developer adds a ground-shadow cue. Check the object before moving into a group. A food-looking shape alone does not establish a harmless pickup.

Should I clear everything before leaving Grass?

Choose actions that serve the current objective. A first-clear route needs enough food and a workable attack, while a collection goal may require a particular encounter. The biome does not impose a universal requirement to clear every creature or Point of Interest.

Can I compare two starts using only their biome name?

Also compare mode, Pressure, Genetic and available cards. Two Grass starts can present different routes and restrictions. The biome is context for the decision, not a complete explanation of why one attempt survived.

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Does more scenery mean more guaranteed rewards?

The 1.2 generation change describes additional world elements and fewer barren areas. It does not promise a fixed number of food drops, Points of Interest or rare encounters per Grass start.

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Update history

: Added the Boss Rush starting rule, later Pressure variation and Spit’s scenery collisions. Distinguished recognition cues and world-generation changes from fixed routes or guaranteed rewards.