Biomes

Grass Biome Guide

Grass is the baseline scouting biome: use it to stabilize food, read animal density, and decide whether the run is safe enough to specialize.

Answer first

Grass is the baseline scouting biome: use it to stabilize food, read animal density, and decide whether the run is safe enough to specialize.

Run checklist

  1. Treat early grass routes as information gathering, not proof the build is already strong.
  2. Pick food and movement before forcing rare branch paths.
  3. Use safer prey and POIs to reach the first real build decision.
  4. For collection runs, record animal sightings by biome so Full House attempts become repeatable.

Related achievements

This page is not tied to one achievement, but it works as preparation for this guide family.

You May Also Need

These related pages connect the current topic to concrete builds, achievements, or mechanics for the next run.

Biomes

Biome pages for grass, sand, snow, and water routing with food, movement, hazard, and scouting priorities.

Read guide

Beginner First Clear

A conservative first-clear route for players who feel stuck on the first level or early Pressure climbs: stabilize food, movement, regeneration, and one simple damage plan before chasing fancy branches.

Read guide

How to Read Biome Pressure

Biome pressure is the reason a build that looks fine on paper suddenly runs out of food, space, or safe boss angles.

Read guide

Builds

Detailed archetypes with core evolutions, genetics, phases, risks, and related route links.

Read guide

How to verify

Counts, challenge rules, boss behavior, and platform status can change with patches; use the in-game Codex or official storefronts as final verification.

Evidence and verification

The links below support specific dated claims, mechanics, or player-route observations on this page; after a patch, use the current in-game text for exact values.

Continue Reading

Related pages connect nearby problems so a failed run becomes a concrete next adjustment.

How to Read Biome Pressure

Biome pressure is the reason a build that looks fine on paper suddenly runs out of food, space, or safe boss angles.

Read guide

Sand Biome

Sand routes need heat and distance discipline: do not turn every sighting into a fight when the run still lacks food or movement.

Read guide

Snow Biome

Snow is a route-stress biome: blizzards, slow scouting, and visibility pressure make movement and recovery more valuable.

Read guide

Water Biome

Water routes are best treated as mobility checks: fish, terrain penalties, and scouting loops can punish builds with no repositioning.

Read guide