Practical use
- Do not skip movement.
- Choose one primary scaling story.
- Route safe food before optional fights.
Mechanics
Pressure 10 is where builds need both a win condition and a mistake budget.
Plan a Pressure 1 attempt around the cards you can use: reach food, escape dangerous attacks and develop one reliable attack. Compare alternatives before committing upgrades.
Read guideDirect-contact damage, meat routing, and Physical scaling for players who want bosses to end quickly instead of becoming endurance checks.
Read guideChoose a way to apply poison, then build around the openings needed to use it. Compare Spit with Poisonous Saliva, Stinger, and the conditional Pedal Glands route without treating every card as mandatory.
Read guideVersion 1.2 makes the first Pressure 10 victory unlock Spinnerets. This is a three-level Epic Evolution that prevents slowing from Clawdia’s cobwebs. Treat that as a reward for completing the milestone: a first-clear plan cannot assume the reward is already unlocked. Cobweb-slow immunity also does not establish immunity to Clawdia’s damage or remove every positioning problem in the encounter. Official patch notes
Pressure 10 is therefore useful both as a clear goal and as a point to inspect your available tools. Before starting, check the selected Pressure, starting Genetic and current unlocks. A published build can explain useful combinations, but an unavailable prerequisite leaves a gap that the guide’s final build cannot solve for this attempt.
| First clear | Reward in the cited update | Planning consequence |
|---|---|---|
| Pressure 9 | Ambush, in version 1.1 | Check whether the earlier milestone is complete before expecting this option. |
| Pressure 10 | Spinnerets, in version 1.2 | Do not rely on its cobweb protection to earn the first unlock. |
| Pressure 11 | Constriction, in version 1.1 | A Pressure 10 victory does not replace the next stated first-clear condition. |
| Pressure 12 | Jet, in version 1.2 | Unlocking Jet is separate from meeting its in-run Evolution-pool prerequisites. |
Official patch notes Official patch notes
The official 1.1 notes change level-up health gain from Pressure 15 onward: the earlier one HP per level becomes two HP per three levels. A plan copied from Pressure 10 should not assume the same health growth later. This is a dated balance rule, not a measurement of your build’s total health or a guarantee that any particular defensive combination will survive Pressure 20. Official patch notes
Keep regular Pressure progression separate from a later Endless Extinction segment when describing a result. The 1.1 notes changed the Extinction result time to report segment time rather than progress time. A long continuation or a screenshot of a later segment does not by itself establish a specific achievement’s mode eligibility. Official patch notes
The cited effect prevents cobweb slowing. It does not say that eggs, contact or every other damage source become harmless. Apply the protection to the named hazard, then keep evaluating movement and damage separately. Official patch notes
Version 1.2 added mid-run saves to regular Pressure runs, Challenges and Endless. Use the game’s save-and-resume flow when available; the feature does not turn restarting a new run into resuming the same one. Check the resumed mode and progress before continuing a specific milestone attempt. Official patch notes
The milestone rewards above do not establish one. These decision steps help compare the offers you receive; they are not a recorded winning sequence. Use the exact starting restrictions, available choices and failure point to decide which part of a build example is applicable.
: Added versioned Pressure rewards and five planning steps. Distinguished the first Spinnerets unlock from using it during a run, later health progression from Pressure 10, and Extinction segment time from regular progress.