Rare Passive

Everything is Crab Nomadic Evolution Guide

Rewards discovering points of interest.

Version notes

The Version 1.1 notes name Nomadic among Tracker’s Evolution Pool prerequisites. Official 1.1 notes

If Tracker is part of the planned route, compare that branch with the immediate value of discovering Points of Interest. This connection does not establish Nomadic’s reward amounts or guarantee a Tracker offer.

Nomadic iconNomadic

Properties

Type
Passive
Rarity
Rare

Practical use

Choose a path through useful, reachable points of interest. A discovery reward is less valuable when the detour consumes the food or health needed to finish the next encounter.

Nomadic as a route toward Tracker

The 1.1 notes unlock Tracker after the first Pressure 6 victory. Separately, the Evolution Pool condition names either Nomadic, Snout or More Eyes level 2. Official 1.1 notes

Tracker marks all Alpha enemies with the Tracked effect. The same announcement explains that several Evolutions and specialisations apply Tracked and supply cumulative bonuses against Tracked animals. Official 1.1 notes

Decide whether the next goal is gaining value from Point of Interest discoveries or preparing a later Tracked interaction. The first uses Nomadic’s own role; the second also depends on unlocking and then obtaining Tracker and choosing a benefit that applies to its marked targets. A prerequisite is one step in that plan, not the resulting effect itself.

Nomadic FAQ

Do I have to take Nomadic for the Tracker route?

The official condition names alternatives. Compare what each available option does for the present run before treating Nomadic as compulsory. If the next safe stretch contains few reachable Points of Interest, the future Tracker connection alone does not make every discovery detour worthwhile.

Does a Nomadic description change mean its rewards were rebalanced?

The 1.2 entry for Nomadic records a corrected typo in its description. It does not announce a new reward amount or a different discovery trigger. Official 1.2 notes

Related pages

Chonk Body Slam

Max HP, Size, Body Slam, food reach, POI leveling, and durability scaling. After 1.0.1, Robust is still useful but cannot be the whole tank plan.

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Slithery Slide POI

Speed, terrain adaptation, Points of Interest chaining, and collection routing for players farming map value rather than only boss damage.

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Shiny and Bestiary Collection

A low-greed route for seeing animals, shiny enemies, and long-term collection targets without turning the run into a fragile sprint.

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Pollinator

Include useful points of interest in the food route rather than taking every possible detour. Vegetation support near those points matters only if the route lets you return to or pass through the supply safely.

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Prehensile Tail

Use feeding distance to reduce how far you step into a dangerous pickup area. Compare it with feeding speed: reaching food from farther away and spending less time eating solve different problems.

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