Properties
- Type
- Passive
- Rarity
- Rare
The Version 1.1 notes name Nomadic among Tracker’s Evolution Pool prerequisites. Official 1.1 notes
If Tracker is part of the planned route, compare that branch with the immediate value of discovering Points of Interest. This connection does not establish Nomadic’s reward amounts or guarantee a Tracker offer.
Choose a path through useful, reachable points of interest. A discovery reward is less valuable when the detour consumes the food or health needed to finish the next encounter.
The 1.1 notes unlock Tracker after the first Pressure 6 victory. Separately, the Evolution Pool condition names either Nomadic, Snout or More Eyes level 2. Official 1.1 notes
Tracker marks all Alpha enemies with the Tracked effect. The same announcement explains that several Evolutions and specialisations apply Tracked and supply cumulative bonuses against Tracked animals. Official 1.1 notes
Decide whether the next goal is gaining value from Point of Interest discoveries or preparing a later Tracked interaction. The first uses Nomadic’s own role; the second also depends on unlocking and then obtaining Tracker and choosing a benefit that applies to its marked targets. A prerequisite is one step in that plan, not the resulting effect itself.
The official condition names alternatives. Compare what each available option does for the present run before treating Nomadic as compulsory. If the next safe stretch contains few reachable Points of Interest, the future Tracker connection alone does not make every discovery detour worthwhile.
The 1.2 entry for Nomadic records a corrected typo in its description. It does not announce a new reward amount or a different discovery trigger. Official 1.2 notes
Max HP, Size, Body Slam, food reach, POI leveling, and durability scaling. After 1.0.1, Robust is still useful but cannot be the whole tank plan.
Read guideSpeed, terrain adaptation, Points of Interest chaining, and collection routing for players farming map value rather than only boss damage.
Read guideA low-greed route for seeing animals, shiny enemies, and long-term collection targets without turning the run into a fragile sprint.
Read guideInclude useful points of interest in the food route rather than taking every possible detour. Vegetation support near those points matters only if the route lets you return to or pass through the supply safely.
Read guideUse feeding distance to reduce how far you step into a dangerous pickup area. Compare it with feeding speed: reaching food from farther away and spending less time eating solve different problems.
Read guide