Achievements

Zen Achievement: Win Without Dealing or Taking Damage

Zen requires a win with no damage dealt and no damage taken. Steam condition Meteor damage can invalidate it even when the rest of the run looks safe.

Sources checked September 28, 2026.

Two damage conditions must both hold

Dove asks for a win without dealing damage; Can’t touch this asks for a completed run without taking damage. Zen combines both restrictions. A small body or an empty attack button alone does not prove either condition.

The official 1.1 notes say meteor damage is recorded on the result screen and invalidates Zen. In a July 19, 2026 reply, Evilinferno also reports that meteor damage absorbed by Plating ruins Zen. That player report is about Zen, not a rule for every damage-related achievement.

Reduce accidental damage before the attempt

In the Dove discussion, sirlockjaw recommends unbinding attacks, and developer OddDreamsDigital endorses that precaution. Unbinding prevents a button press; it does not remove passive effects or empty equipped slots. Players also warn about spikes and other effects that deal your own damage.

Path_of_Circles recommends Pressure 1 for this approach. Treat that as a player’s starting point, then check the installed version’s Codex and mode conditions. It does not establish eligibility for every mode or a blanket ban on Challenges.

What the reported routes actually show

On August 25, 2026, SathraxDeprawn reported that Independent and Vegan made a Zen win easier. The post has no result screen or complete evolution list; its question about a Vegan buff does not confirm a balance change.

In a separate reply, Annabelle Siles describes drawing Beeware groups into each other. This is that player’s tactic, not part of SathraxDeprawn’s documented loadout.

When a hit invalidates the Zen attempt

A September 26 feature request asks for a Zen option that automatically ends the run after any damage. Two later player replies propose a failure marker or achievement tracker and a visible damage indicator. Neither is a developer reply or a report of a shipped control, so the thread does not confirm that any of those features exist. Its mention of rapid restarts and starting Genetics also does not establish a documented restart penalty or a way to reroll the opening.

One reply describes missing a hit and immediately healing it, then mistakenly believing the attempt was still valid. Current health is therefore not proof of a clean run. Until an official tracker is documented, note incoming damage and your own damage sources as they happen, then choose whether to continue for another goal or restart. Confirm Zen only from the final damage totals and achievement status.

Check the attempt from selection to finish

  1. Read each offered card for attacks, contact effects, poison or reflected damage before choosing it. Keep food and movement available without adding damage attributed to you.
  2. Leave room to escape crowded fights. For Cataclysm, check the duration and limits of your movement and defensive tools before relying on them against meteors.
  3. After winning, inspect damage dealt, damage taken and the achievement status. Zero kills or an unchanged health bar alone is not proof of Zen. If the records disagree, keep the version and result screen for a bug report.

Pressure 20, Zen, Dove, and achievement conflict updates

Use separate routes for Pressure 20, Vegan, Dove, and Zen: solve the clear first, preserve the exact damage boundary for no-hit goals, and track Cataclysm timing or The Crabtain only when the base shell is stable.

Dove prohibits damage dealt; Zen also prohibits damage taken. The Crabtain instead asks for Carcinisation 10 during a run. Treat those as separate checks when a survival choice involves contact damage, retaliation or a larger body, rather than assuming one successful clear proves all three goals.